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// Copyright (c) 2016-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import Foundation import FBSDKShareKit
@testable import FacebookCore
extension GameRequest { internal class SDKDelegate: NSObject, FBSDKGameRequestDialogDelegate { var completion: ((Result) -> Void)?
func gameRequestDialog(_ gameRequestDialog: FBSDKGameRequestDialog?, didCompleteWithResults results: [AnyHashable: Any]?) { let result: Result = .success(results?.keyValueFlatMap { ($0 as? String, $1 as? String) } ?? [:]) completion?(result) }
func gameRequestDialog(_ gameRequestDialog: FBSDKGameRequestDialog?, didFailWithError error: Error) { completion?(.failed(error)) }
func gameRequestDialogDidCancel(_ gameRequestDialog: FBSDKGameRequestDialog?) { completion?(.cancelled) }
func setupAsDelegateFor(_ dialog: FBSDKGameRequestDialog) { // We need for the connection to retain us, // so we can stick around and keep calling into handlers, // as long as the connection is alive/sending messages. objc_setAssociatedObject(dialog, Unmanaged.passUnretained(self).toOpaque(), self, .OBJC_ASSOCIATION_RETAIN) dialog.delegate = self } } }
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