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// // SocketEngineClient.swift // Socket.IO-Client-Swift // // Created by Erik Little on 3/19/15. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. //
import Foundation
/// Declares that a type will be a delegate to an engine. @objc public protocol SocketEngineClient { // MARK: Methods
/// Called when the engine errors. /// /// - parameter reason: The reason the engine errored. func engineDidError(reason: String)
/// Called when the engine closes. /// /// - parameter reason: The reason that the engine closed. func engineDidClose(reason: String)
/// Called when the engine opens. /// /// - parameter reason: The reason the engine opened. func engineDidOpen(reason: String)
/// Called when the engine receives a ping message. Only called in socket.io >3. func engineDidReceivePing()
/// Called when the engine receives a pong message. Only called in socket.io 2. func engineDidReceivePong()
/// Called when the engine sends a ping to the server. Only called in socket.io 2. func engineDidSendPing()
/// Called when the engine sends a pong to the server. Only called in socket.io >3. func engineDidSendPong()
/// Called when the engine has a message that must be parsed. /// /// - parameter msg: The message that needs parsing. func parseEngineMessage(_ msg: String)
/// Called when the engine receives binary data. /// /// - parameter data: The data the engine received. func parseEngineBinaryData(_ data: Data)
/// Called when when upgrading the http connection to a websocket connection. /// /// - parameter headers: The http headers. func engineDidWebsocketUpgrade(headers: [String: String]) }
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