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  1. // The MIT License (MIT)
  2. //
  3. // Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. import UIKit
  23. class MatchPreprocessor: BasePreprocessor {
  24. override func process(fromViews: [UIView], toViews: [UIView]) {
  25. for tv in toViews {
  26. guard let id = tv.hero.id, let fv = context.sourceView(for: id) else { continue }
  27. var tvState = context[tv] ?? HeroTargetState()
  28. var fvState = context[fv] ?? HeroTargetState()
  29. // match is just a two-way source effect
  30. tvState.source = id
  31. fvState.source = id
  32. fvState.arc = tvState.arc
  33. fvState.duration = tvState.duration
  34. fvState.timingFunction = tvState.timingFunction
  35. fvState.delay = tvState.delay
  36. fvState.spring = tvState.spring
  37. let forceNonFade = tvState.nonFade || fvState.nonFade
  38. let isNonOpaque = !fv.isOpaque || fv.alpha < 1 || !tv.isOpaque || tv.alpha < 1
  39. if context.insertToViewFirst {
  40. fvState.opacity = 0
  41. if !forceNonFade && isNonOpaque {
  42. tvState.opacity = 0
  43. } else {
  44. tvState.opacity = nil
  45. if !tv.layer.masksToBounds && tvState.displayShadow {
  46. fvState.displayShadow = false
  47. }
  48. }
  49. } else {
  50. tvState.opacity = 0
  51. if !forceNonFade && isNonOpaque {
  52. // cross fade if from/toViews are not opaque
  53. fvState.opacity = 0
  54. } else {
  55. // no cross fade in this case, fromView is always displayed during the transition.
  56. fvState.opacity = nil
  57. // we dont want two shadows showing up. Therefore we disable toView's shadow when fromView is able to display its shadow
  58. if !fv.layer.masksToBounds && fvState.displayShadow {
  59. tvState.displayShadow = false
  60. }
  61. }
  62. }
  63. context[tv] = tvState
  64. context[fv] = fvState
  65. }
  66. }
  67. }