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  1. // The MIT License (MIT)
  2. //
  3. // Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. import UIKit
  23. internal extension CALayer {
  24. // return all animations running by this layer.
  25. // the returned value is mutable
  26. var animations: [(String, CAAnimation)] {
  27. if let keys = animationKeys() {
  28. return keys.map { return ($0, self.animation(forKey: $0)!.copy() as! CAAnimation) }
  29. }
  30. return []
  31. }
  32. func flatTransformTo(layer: CALayer) -> CATransform3D {
  33. var layer = layer
  34. var trans = layer.transform
  35. while let superlayer = layer.superlayer, superlayer != self, !(superlayer.delegate is UIWindow) {
  36. trans = CATransform3DConcat(superlayer.transform, trans)
  37. layer = superlayer
  38. }
  39. return trans
  40. }
  41. func removeAllHeroAnimations() {
  42. guard let keys = animationKeys() else { return }
  43. for animationKey in keys where animationKey.hasPrefix("hero.") {
  44. removeAnimation(forKey: animationKey)
  45. }
  46. }
  47. }