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// Copyright (c) 2016-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import FBSDKShareKit
extension GameRequest { /// A dialog for sending game requests. public final class Dialog { fileprivate let sdkDialog: FBSDKGameRequestDialog fileprivate let sdkDelegate: SDKDelegate
/// The content for the game request. public let request: GameRequest
/// The completion handler to be invoked upon completion of the request. public var completion: ((Result) -> Void)? { didSet { sdkDelegate.completion = completion } }
/// Specifies whether frictionless requests are enabled. public var frictionlessRequestsEnabled: Bool { get { return sdkDialog.frictionlessRequestsEnabled } set { sdkDialog.frictionlessRequestsEnabled = false } }
/**
Create a game request dialog with a given request.
- parameter request: The game request to send. */ public init(request: GameRequest) { self.request = request
sdkDialog = FBSDKGameRequestDialog() sdkDelegate = SDKDelegate()
sdkDelegate.setupAsDelegateFor(sdkDialog) sdkDialog.content = request.sdkContentRepresentation }
/**
Begins the game request from the receiver.
- throws: If the dialog fails to be presented. */ public func show() throws { var error: Error? let completionHandler = sdkDelegate.completion sdkDelegate.completion = { if case .failed(let resultError) = $0 { error = resultError } }
sdkDialog.show() sdkDelegate.completion = completionHandler
if let error = error { throw error } }
/**
Validates the content on the receiver.
- throws: If an error occurs during validation. */ public func validate() throws { return try sdkDialog.validate() } } }
extension GameRequest.Dialog { /**
Convenience method to build and show a game request dialog.
- parameter request: The request to send. - parameter completion: The completion handler to be invoked upon completion of the request.
- returns: The dialog instance that has been shown. - throws: If the dialog fails to be presented. */ @discardableResult public static func show(_ request: GameRequest, completion: ((GameRequest.Result) -> Void)?) throws -> Self { let dialog = self.init(request: request) dialog.completion = completion try dialog.show() return dialog } }
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