// Created by Cal Stephens on 1/24/22. // Copyright © 2022 Airbnb Inc. All rights reserved. import CoreGraphics // MARK: - Interpolatable /// A type that can be interpolated between two values public protocol Interpolatable: AnyInterpolatable { /// Interpolates the `self` to the given number by `amount`. /// - Parameter to: The number to interpolate to. /// - Parameter amount: The amount to interpolate, /// relative to 0.0 (self) and 1.0 (to). /// `amount` can be greater than one and less than zero, /// and interpolation should not be clamped. /// /// ``` /// let number = 5 /// let interpolated = number.interpolateTo(10, amount: 0.5) /// print(interpolated) // 7.5 /// ``` /// /// ``` /// let number = 5 /// let interpolated = number.interpolateTo(10, amount: 1.5) /// print(interpolated) // 12.5 /// ``` func interpolate(to: Self, amount: CGFloat) -> Self } // MARK: - SpatialInterpolatable /// A type that can be interpolated between two values, /// additionally using optional `spatialOutTangent` and `spatialInTangent` values. /// - If your implementation doesn't use the `spatialOutTangent` and `spatialInTangent` /// parameters, prefer implementing the simpler `Interpolatable` protocol. public protocol SpatialInterpolatable: AnyInterpolatable { /// Interpolates the `self` to the given number by `amount`. /// - Parameter to: The number to interpolate to. /// - Parameter amount: The amount to interpolate, /// relative to 0.0 (self) and 1.0 (to). /// `amount` can be greater than one and less than zero, /// and interpolation should not be clamped. func interpolate( to: Self, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> Self } // MARK: - AnyInterpolatable /// The base protocol that is implemented by both `Interpolatable` and `SpatialInterpolatable` /// Types should not directly implement this protocol. public protocol AnyInterpolatable { /// Interpolates by calling either `Interpolatable.interpolate` /// or `SpatialInterpolatable.interpolate`. /// Should not be implemented or called by consumers. func _interpolate( to: Self, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> Self } extension Interpolatable { public func _interpolate( to: Self, amount: CGFloat, spatialOutTangent _: CGPoint?, spatialInTangent _: CGPoint?) -> Self { interpolate(to: to, amount: amount) } } extension SpatialInterpolatable { /// Helper that interpolates this `SpatialInterpolatable` /// with `nil` spatial in/out tangents public func interpolate(to: Self, amount: CGFloat) -> Self { interpolate( to: to, amount: amount, spatialOutTangent: nil, spatialInTangent: nil) } public func _interpolate( to: Self, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> Self { interpolate( to: to, amount: amount, spatialOutTangent: spatialOutTangent, spatialInTangent: spatialInTangent) } } // MARK: - Double + Interpolatable extension Double: Interpolatable { } // MARK: - CGFloat + Interpolatable extension CGFloat: Interpolatable { } // MARK: - Float + Interpolatable extension Float: Interpolatable { } extension Interpolatable where Self: BinaryFloatingPoint { public func interpolate(to: Self, amount: CGFloat) -> Self { self + ((to - self) * Self(amount)) } } // MARK: - CGRect + Interpolatable extension CGRect: Interpolatable { public func interpolate(to: CGRect, amount: CGFloat) -> CGRect { CGRect( x: origin.x.interpolate(to: to.origin.x, amount: amount), y: origin.y.interpolate(to: to.origin.y, amount: amount), width: width.interpolate(to: to.width, amount: amount), height: height.interpolate(to: to.height, amount: amount)) } } // MARK: - CGSize + Interpolatable extension CGSize: Interpolatable { public func interpolate(to: CGSize, amount: CGFloat) -> CGSize { CGSize( width: width.interpolate(to: to.width, amount: amount), height: height.interpolate(to: to.height, amount: amount)) } } // MARK: - CGPoint + SpatialInterpolatable extension CGPoint: SpatialInterpolatable { public func interpolate( to: CGPoint, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> CGPoint { guard let outTan = spatialOutTangent, let inTan = spatialInTangent else { return CGPoint( x: x.interpolate(to: to.x, amount: amount), y: y.interpolate(to: to.y, amount: amount)) } let cp1 = self + outTan let cp2 = to + inTan return interpolate(to, outTangent: cp1, inTangent: cp2, amount: amount) } } // MARK: - Color + Interpolatable extension Color: Interpolatable { public func interpolate(to: Color, amount: CGFloat) -> Color { Color( r: r.interpolate(to: to.r, amount: amount), g: g.interpolate(to: to.g, amount: amount), b: b.interpolate(to: to.b, amount: amount), a: a.interpolate(to: to.a, amount: amount)) } } // MARK: - Vector1D + Interpolatable extension Vector1D: Interpolatable { public func interpolate(to: Vector1D, amount: CGFloat) -> Vector1D { value.interpolate(to: to.value, amount: amount).vectorValue } } // MARK: - Vector2D + SpatialInterpolatable extension Vector2D: SpatialInterpolatable { public func interpolate( to: Vector2D, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> Vector2D { pointValue.interpolate( to: to.pointValue, amount: amount, spatialOutTangent: spatialOutTangent, spatialInTangent: spatialInTangent) .vector2dValue } } // MARK: - Vector3D + SpatialInterpolatable extension Vector3D: SpatialInterpolatable { public func interpolate( to: Vector3D, amount: CGFloat, spatialOutTangent: CGPoint?, spatialInTangent: CGPoint?) -> Vector3D { if spatialInTangent != nil || spatialOutTangent != nil { // TODO Support third dimension spatial interpolation let point = pointValue.interpolate( to: to.pointValue, amount: amount, spatialOutTangent: spatialOutTangent, spatialInTangent: spatialInTangent) return Vector3D( x: point.x, y: point.y, z: CGFloat(z.interpolate(to: to.z, amount: amount))) } return Vector3D( x: x.interpolate(to: to.x, amount: amount), y: y.interpolate(to: to.y, amount: amount), z: z.interpolate(to: to.z, amount: amount)) } } // MARK: - Array + Interpolatable, AnyInterpolatable extension Array: Interpolatable, AnyInterpolatable where Element: Interpolatable { public func interpolate(to: [Element], amount: CGFloat) -> [Element] { LottieLogger.shared.assert( count == to.count, "When interpolating Arrays, both array sound have the same element count.") return zip(self, to).map { lhs, rhs in lhs.interpolate(to: rhs, amount: amount) } } }