// The MIT License (MIT) // // Copyright (c) 2016 Luke Zhao // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import UIKit @available(iOS 10, tvOS 10, *) internal class HeroViewPropertyViewContext: HeroAnimatorViewContext { var viewPropertyAnimator: UIViewPropertyAnimator! var endEffect: UIVisualEffect? var startEffect: UIVisualEffect? override class func canAnimate(view: UIView, state: HeroTargetState, appearing: Bool) -> Bool { return view is UIVisualEffectView && state.opacity != nil } override func resume(timePassed: TimeInterval, reverse: Bool) -> TimeInterval { guard let visualEffectView = snapshot as? UIVisualEffectView else { return 0 } if reverse { viewPropertyAnimator?.stopAnimation(false) viewPropertyAnimator?.finishAnimation(at: .current) viewPropertyAnimator = UIViewPropertyAnimator(duration: duration, curve: .linear) { visualEffectView.effect = reverse ? self.startEffect : self.endEffect } } viewPropertyAnimator.startAnimation() return duration } override func seek(timePassed: TimeInterval) { viewPropertyAnimator?.pauseAnimation() viewPropertyAnimator?.fractionComplete = CGFloat(timePassed / duration) } override func clean() { super.clean() viewPropertyAnimator?.stopAnimation(false) viewPropertyAnimator?.finishAnimation(at: .current) viewPropertyAnimator = nil } override func startAnimations() -> TimeInterval { guard let visualEffectView = snapshot as? UIVisualEffectView else { return 0 } let appearedEffect = visualEffectView.effect let disappearedEffect = targetState.opacity == 0 ? nil : visualEffectView.effect startEffect = appearing ? disappearedEffect : appearedEffect endEffect = appearing ? appearedEffect : disappearedEffect visualEffectView.effect = startEffect viewPropertyAnimator = UIViewPropertyAnimator(duration: duration, curve: .linear) { visualEffectView.effect = self.endEffect } viewPropertyAnimator.startAnimation() return duration } }