# SVProgressHUD ![Pod Version](https://img.shields.io/cocoapods/v/SVProgressHUD.svg?style=flat) ![Pod Platform](https://img.shields.io/cocoapods/p/SVProgressHUD.svg?style=flat) ![Pod License](https://img.shields.io/cocoapods/l/SVProgressHUD.svg?style=flat) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-green.svg?style=flat)](https://github.com/Carthage/Carthage) [![CocoaPods compatible](https://img.shields.io/badge/CocoaPods-compatible-green.svg?style=flat)](https://cocoapods.org) `SVProgressHUD` is a clean and easy-to-use HUD meant to display the progress of an ongoing task on iOS and tvOS. ![SVProgressHUD](http://f.cl.ly/items/2G1F1Z0M0k0h2U3V1p39/SVProgressHUD.gif) ## Demo Try `SVProgressHUD` on [Appetize.io](https://appetize.io/app/p8r2cvy8kq74x7q7tjqf5gyatr). ## Installation ### From CocoaPods [CocoaPods](http://cocoapods.org) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like `SVProgressHUD` in your projects. First, add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html): ```ruby pod 'SVProgressHUD' ``` If you want to use the latest features of `SVProgressHUD` use normal external source dependencies. ```ruby pod 'SVProgressHUD', :git => 'https://github.com/SVProgressHUD/SVProgressHUD.git' ``` This pulls from the `master` branch directly. Second, install `SVProgressHUD` into your project: ```ruby pod install ``` ### Carthage [Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. To integrate `SVProgressHUD` into your Xcode project using Carthage, specify it in your `Cartfile`: ```ogdl github "SVProgressHUD/SVProgressHUD" ``` Run `carthage bootstrap` to build the framework in your repository's Carthage directory. You can then include it in your target's `carthage copy-frameworks` build phase. For more information on this, please see [Carthage's documentation](https://github.com/carthage/carthage#if-youre-building-for-ios-tvos-or-watchos). ### Manually * Drag the `SVProgressHUD/SVProgressHUD` folder into your project. * Take care that `SVProgressHUD.bundle` is added to `Targets->Build Phases->Copy Bundle Resources`. * Add the **QuartzCore** framework to your project. ## Swift Even though `SVProgressHUD` is written in Objective-C, it can be used in Swift with no hassle. If you use [CocoaPods](http://cocoapods.org) add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html): ```ruby use_frameworks! ``` If you added `SVProgressHUD` manually, just add a [bridging header](https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) file to your project with the `SVProgressHUD` header included. ## Usage (see sample Xcode project in `/Demo`) `SVProgressHUD` is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call `[SVProgressHUD method]`). **Use `SVProgressHUD` wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.** Using `SVProgressHUD` in your app will usually look as simple as this (using Grand Central Dispatch): ```objective-c [SVProgressHUD show]; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // time-consuming task dispatch_async(dispatch_get_main_queue(), ^{ [SVProgressHUD dismiss]; }); }); ``` ### Showing the HUD You can show the status of indeterminate tasks using one of the following: ```objective-c + (void)show; + (void)showWithStatus:(NSString*)string; ``` If you'd like the HUD to reflect the progress of a task, use one of these: ```objective-c + (void)showProgress:(CGFloat)progress; + (void)showProgress:(CGFloat)progress status:(NSString*)status; ``` ### Dismissing the HUD The HUD can be dismissed using: ```objective-c + (void)dismiss; + (void)dismissWithDelay:(NSTimeInterval)delay; ``` If you'd like to stack HUDs, you can balance out every show call using: ``` + (void)popActivity; ``` The HUD will get dismissed once the popActivity calls will match the number of show calls. Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on `minimumDismissTimeInterval` and the length of the given string. ```objective-c + (void)showInfoWithStatus:(NSString*)string; + (void)showSuccessWithStatus:(NSString*)string; + (void)showErrorWithStatus:(NSString*)string; + (void)showImage:(UIImage*)image status:(NSString*)string; ``` ## Customization `SVProgressHUD` can be customized via the following methods: ```objective-c + (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight + (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone + (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat + (void)setContainerView:(UIView*)containerView; // default is window level + (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing + (void)setRingThickness:(CGFloat)width; // default is 2 pt + (void)setRingRadius:(CGFloat)radius; // default is 18 pt + (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt + (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt + (void)setBorderColor:(nonnull UIColor*)color; // default is nil + (void)setBorderWidth:(CGFloat)width; // default is 0 + (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] + (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom + (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom + (void)setBackgroundLayerColor:(UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskTypeCustom + (void)setImageViewSize:(CGSize)size; // default is 28x28 pt + (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES + (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik + (void)setSuccessImage:(UIImage*)image; // default is bundled success image from Freepik + (void)setErrorImage:(UIImage*)image; // default is bundled error image from Freepik + (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set + (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds + (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds + (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is CGFLOAT_MAX + (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal + (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO ``` Additionally `SVProgressHUD` supports the `UIAppearance` protocol for most of the above methods. ### Hint As standard `SVProgressHUD` offers two preconfigured styles: * `SVProgressHUDStyleLight`: White background with black spinner and text * `SVProgressHUDStyleDark`: Black background with white spinner and text If you want to use custom colors use `setForegroundColor` and `setBackgroundColor:`. These implicitly set the HUD's style to `SVProgressHUDStyleCustom`. ## Haptic Feedback For users with newer devices (starting with the iPhone 7), `SVProgressHUD` can automatically trigger haptic feedback depending on which HUD is being displayed. The feedback maps as follows: * `showSuccessWithStatus:` <-> `UINotificationFeedbackTypeSuccess` * `showInfoWithStatus:` <-> `UINotificationFeedbackTypeWarning` * `showErrorWithStatus:` <-> `UINotificationFeedbackTypeError` To enable this functionality, use `setHapticsEnabled:`. Users with devices prior to iPhone 7 will have no change in functionality. ## Notifications `SVProgressHUD` posts four notifications via `NSNotificationCenter` in response to being shown/dismissed: * `SVProgressHUDWillAppearNotification` when the show animation starts * `SVProgressHUDDidAppearNotification` when the show animation completes * `SVProgressHUDWillDisappearNotification` when the dismiss animation starts * `SVProgressHUDDidDisappearNotification` when the dismiss animation completes Each notification passes a `userInfo` dictionary holding the HUD's status string (if any), retrievable via `SVProgressHUDStatusUserInfoKey`. `SVProgressHUD` also posts `SVProgressHUDDidReceiveTouchEventNotification` when users touch on the overall screen or `SVProgressHUDDidTouchDownInsideNotification` when a user touches on the HUD directly. For this notifications `userInfo` is not passed but the object parameter contains the `UIEvent` that related to the touch. ## App Extensions When using `SVProgressHUD` in an App Extension, `#define SV_APP_EXTENSIONS` to avoid using unavailable APIs. Additionally call `setViewForExtension:` from your extensions view controller with `self.view`. ## Contributing to this project If you have feature requests or bug reports, feel free to help out by sending pull requests or by [creating new issues](https://github.com/SVProgressHUD/SVProgressHUD/issues/new). Please take a moment to review the guidelines written by [Nicolas Gallagher](https://github.com/necolas): * [Bug reports](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#bugs) * [Feature requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#features) * [Pull requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#pull-requests) ## License `SVProgressHUD` is distributed under the terms and conditions of the [MIT license](https://github.com/SVProgressHUD/SVProgressHUD/blob/master/LICENSE.txt). The success, error and info icons are made by [Freepik](http://www.freepik.com) from [Flaticon](http://www.flaticon.com) and are licensed under [Creative Commons BY 3.0](http://creativecommons.org/licenses/by/3.0/). ## Credits `SVProgressHUD` is brought to you by [Sam Vermette](http://samvermette.com), [Tobias Tiemerding](http://tiemerding.com) and [contributors to the project](https://github.com/SVProgressHUD/SVProgressHUD/contributors). If you're using `SVProgressHUD` in your project, attribution would be very appreciated.