// // SocketIOClientSpec.swift // Socket.IO-Client-Swift // // Created by Erik Little on 1/3/16. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Dispatch import Foundation /// Defines the interface for a SocketIOClient. public protocol SocketIOClientSpec : AnyObject { // MARK: Properties /// A handler that will be called on any event. var anyHandler: ((SocketAnyEvent) -> ())? { get } /// The array of handlers for this socket. var handlers: [SocketEventHandler] { get } /// The manager for this socket. var manager: SocketManagerSpec? { get } /// The namespace that this socket is currently connected to. /// /// **Must** start with a `/`. var nsp: String { get } /// A view into this socket where emits do not check for binary data. /// /// Usage: /// /// ```swift /// socket.rawEmitView.emit("myEvent", myObject) /// ``` /// /// **NOTE**: It is not safe to hold on to this view beyond the life of the socket. var rawEmitView: SocketRawView { get } /// The id of this socket.io connect. This is different from the sid of the engine.io connection. var sid: String? { get } /// The status of this client. var status: SocketIOStatus { get } // MARK: Methods /// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0. /// /// Only call after adding your event listeners, unless you know what you're doing. /// /// - parameter payload: An optional payload sent on connect func connect(withPayload payload: [String: Any]?) /// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called. /// /// Only call after adding your event listeners, unless you know what you're doing. /// /// - parameter withPayload: An optional payload sent on connect /// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection /// has failed. Pass 0 to never timeout. /// - parameter handler: The handler to call when the client fails to connect. func connect(withPayload payload: [String: Any]?, timeoutAfter: Double, withHandler handler: (() -> ())?) /// Called when the client connects to a namespace. If the client was created with a namespace upfront, /// then this is only called when the client connects to that namespace. /// /// - parameter toNamespace: The namespace that was connected to. func didConnect(toNamespace namespace: String, payload: [String: Any]?) /// Called when the client has disconnected from socket.io. /// /// - parameter reason: The reason for the disconnection. func didDisconnect(reason: String) /// Called when the client encounters an error. /// /// - parameter reason: The reason for the disconnection. func didError(reason: String) /// Disconnects the socket. func disconnect() /// Send an event to the server, with optional data items and optional write completion handler. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - parameter completion: Callback called on transport write completion. func emit(_ event: String, _ items: SocketData..., completion: (() -> ())?) /// Send an event to the server, with optional data items and optional write completion handler. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - parameter completion: Callback called on transport write completion. func emit(_ event: String, with items: [SocketData], completion: (() -> ())?) /// Call when you wish to tell the server that you've received the event for `ack`. /// /// - parameter ack: The ack number. /// - parameter with: The data for this ack. func emitAck(_ ack: Int, with items: [Any]) /// Sends a message to the server, requesting an ack. /// /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack. /// Check that your server's api will ack the event being sent. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// Example: /// /// ```swift /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in /// ... /// } /// ``` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent. func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback /// Sends a message to the server, requesting an ack. /// /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack. /// Check that your server's api will ack the event being sent. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// Example: /// /// ```swift /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in /// ... /// } /// ``` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent. func emitWithAck(_ event: String, with items: [SocketData]) -> OnAckCallback /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called. /// /// - parameter ack: The number for this ack. /// - parameter data: The data sent back with this ack. func handleAck(_ ack: Int, data: [Any]) /// Called on socket.io specific events. /// /// - parameter event: The `SocketClientEvent`. /// - parameter data: The data for this event. func handleClientEvent(_ event: SocketClientEvent, data: [Any]) /// Called when we get an event from socket.io. /// /// - parameter event: The name of the event. /// - parameter data: The data that was sent with this event. /// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers. /// - parameter ack: If > 0 then this event expects to get an ack back from the client. func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int) /// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the /// socket. /// /// - parameter packet: The packet to handle. func handlePacket(_ packet: SocketPacket) /// Call when you wish to leave a namespace and disconnect this socket. func leaveNamespace() /// Joins `nsp`. You shouldn't need to call this directly, instead call `connect`. /// /// - Parameter withPayload: The payload to connect when joining this namespace func joinNamespace(withPayload payload: [String: Any]?) /// Removes handler(s) for a client event. /// /// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call. /// /// - parameter clientEvent: The event to remove handlers for. func off(clientEvent event: SocketClientEvent) /// Removes handler(s) based on an event name. /// /// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call. /// /// - parameter event: The event to remove handlers for. func off(_ event: String) /// Removes a handler with the specified UUID gotten from an `on` or `once` /// /// If you want to remove all events for an event, call the off `off(_:)` method with the event name. /// /// - parameter id: The UUID of the handler you wish to remove. func off(id: UUID) /// Adds a handler for an event. /// /// - parameter event: The event name for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. func on(_ event: String, callback: @escaping NormalCallback) -> UUID /// Adds a handler for a client event. /// /// Example: /// /// ```swift /// socket.on(clientEvent: .connect) {data, ack in /// ... /// } /// ``` /// /// - parameter event: The event for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID /// Adds a single-use handler for a client event. /// /// - parameter clientEvent: The event for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID /// Adds a single-use handler for an event. /// /// - parameter event: The event name for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. func once(_ event: String, callback: @escaping NormalCallback) -> UUID /// Adds a handler that will be called on every event. /// /// - parameter handler: The callback that will execute whenever an event is received. func onAny(_ handler: @escaping (SocketAnyEvent) -> ()) /// Removes all handlers. /// /// Can be used after disconnecting to break any potential remaining retain cycles. func removeAllHandlers() /// Puts the socket back into the connecting state. /// Called when the manager detects a broken connection, or when a manual reconnect is triggered. /// /// parameter reason: The reason this socket is going reconnecting. func setReconnecting(reason: String) } public extension SocketIOClientSpec { /// Default implementation. func didError(reason: String) { DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient") handleClientEvent(.error, data: [reason]) } } /// The set of events that are generated by the client. public enum SocketClientEvent : String { // MARK: Cases /// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one /// data item: the namespace that was connected to. /// /// ```swift /// socket.on(clientEvent: .connect) {data, ack in /// guard let nsp = data[0] as? String else { return } /// // Some logic using the nsp /// } /// ``` case connect /// Emitted when the socket has disconnected and will not attempt to try to reconnect. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .disconnect) {data, ack in /// // Some cleanup logic /// } /// ``` case disconnect /// Emitted when an error occurs. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .error) {data, ack in /// // Some logging /// } /// ``` case error /// Emitted whenever the engine sends a ping. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .ping) {_, _ in /// // Maybe keep track of latency? /// } /// ``` case ping /// Emitted whenever the engine gets a pong. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .pong) {_, _ in /// // Maybe keep track of latency? /// } /// ``` case pong /// Emitted when the client begins the reconnection process. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .reconnect) {data, ack in /// // Some reconnect event logic /// } /// ``` case reconnect /// Emitted each time the client tries to reconnect to the server. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .reconnectAttempt) {data, ack in /// // Some reconnect attempt logging /// } /// ``` case reconnectAttempt /// Emitted every time there is a change in the client's status. /// /// The payload for data is [SocketIOClientStatus, Int]. Where the second item is the raw value. Use the second one /// if you are working in Objective-C. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .statusChange) {data, ack in /// // Some status changing logging /// } /// ``` case statusChange /// Emitted when when upgrading the http connection to a websocket connection. /// /// Usage: /// /// ```swift /// socket.on(clientEvent: .websocketUpgrade) {data, ack in /// let headers = (data as [Any])[0] /// // Some header logic /// } /// ``` case websocketUpgrade }