// Copyright (c) RxSwiftCommunity // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import RxSwift import RxCocoa import Dispatch extension Reactive where Base: RxGestureView { /** Reactive wrapper for multiple view gesture recognizers. It automatically attaches the gesture recognizers to the receiver view. The value the `Observable` emits is the gesture recognizer itself. rx.anyGesture can't error and is subscribed/observed on main scheduler. - parameter factories: a `(Factory + state)` collection you want to use to create the `GestureRecognizers` to add and observe - returns: a `ControlEvent` that re-emit the gesture recognizer itself */ public func anyGesture(_ factories: (AnyFactory, when: RxGestureRecognizerState)...) -> ControlEvent { let observables = factories.map { gesture, state in self.gesture(gesture).when(state).asObservable() as Observable } let source = Observable.from(observables).merge() return ControlEvent(events: source) } /** Reactive wrapper for multiple view gesture recognizers. It automatically attaches the gesture recognizers to the receiver view. The value the `Observable` emits is the gesture recognizer itself. rx.anyGesture can't error and is subscribed/observed on main scheduler. - parameter factories: a `Factory` collection you want to use to create the `GestureRecognizers` to add and observe - returns: a `ControlEvent` that re-emit the gesture recognizer itself */ public func anyGesture(_ factories: AnyFactory...) -> ControlEvent { let observables = factories.map { factory in self.gesture(factory).asObservable() as Observable } let source = Observable.from(observables).merge() return ControlEvent(events: source) } /** Reactive wrapper for a single view gesture recognizer. It automatically attaches the gesture recognizer to the receiver view. The value the `Observable` emits is the gesture recognizer itself. rx.gesture can't error and is subscribed/observed on main scheduler. - parameter factory: a `Factory` you want to use to create the `GestureRecognizer` to add and observe - returns: a `ControlEvent` that re-emit the gesture recognizer itself */ public func gesture(_ factory: Factory) -> ControlEvent { self.gesture(factory.gesture) } /** Reactive wrapper for a single view gesture recognizer. It automatically attaches the gesture recognizer to the receiver view. The value the `Observable` emits is the gesture recognizer itself. rx.gesture can't error and is subscribed/observed on main scheduler. - parameter gesture: a `GestureRecognizer` you want to add and observe - returns: a `ControlEvent` that re-emit the gesture recognizer itself */ public func gesture(_ gesture: G) -> ControlEvent { let source = Observable.deferred { [weak control = self.base] () -> Observable in MainScheduler.ensureExecutingOnScheduler() guard let control = control else { return .empty() } let genericGesture = gesture as RxGestureRecognizer #if os(iOS) control.isUserInteractionEnabled = true #endif control.addGestureRecognizer(gesture) return genericGesture.rx.event .compactMap { $0 as? G } .startWith(gesture) .do(onDispose: { [weak control, weak gesture] () in guard let gesture = gesture else { return } DispatchQueue.main.async { control?.removeGestureRecognizer(gesture) } }) .take(until: control.rx.deallocated) } return ControlEvent(events: source) } }