// Created by Cal Stephens on 12/13/21. // Copyright © 2021 Airbnb Inc. All rights reserved. import QuartzCore // MARK: - RootAnimationLayer /// A root `CALayer` responsible for playing a Lottie animation protocol RootAnimationLayer: CALayer { var currentFrame: AnimationFrameTime { get set } var renderScale: CGFloat { get set } var respectAnimationFrameRate: Bool { get set } var _animationLayers: [CALayer] { get } var imageProvider: AnimationImageProvider { get set } var textProvider: AnimationTextProvider { get set } var fontProvider: AnimationFontProvider { get set } /// The `CAAnimation` key corresponding to the primary animation. /// - `AnimationView` uses this key to check if the animation is still active var primaryAnimationKey: AnimationKey { get } /// Whether or not this layer is currently playing an animation /// - If the layer returns `nil`, `AnimationView` determines if an animation /// is playing by checking if there is an active animation for `primaryAnimationKey` var isAnimationPlaying: Bool? { get } /// Instructs this layer to remove all `CAAnimation`s, /// other than the `CAAnimation` managed by `AnimationView` (if applicable) func removeAnimations() func reloadImages() func forceDisplayUpdate() func logHierarchyKeypaths() func setValueProvider(_ valueProvider: AnyValueProvider, keypath: AnimationKeypath) func getValue(for keypath: AnimationKeypath, atFrame: AnimationFrameTime?) -> Any? func getOriginalValue(for keypath: AnimationKeypath, atFrame: AnimationFrameTime?) -> Any? func layer(for keypath: AnimationKeypath) -> CALayer? func animatorNodes(for keypath: AnimationKeypath) -> [AnimatorNode]? } // MARK: - AnimationKey enum AnimationKey { /// The primary animation and its key should be managed by `AnimationView` case managed /// The primary animation always uses the given key case specific(String) }