![starscream](https://raw.githubusercontent.com/daltoniam/starscream/assets/starscream.jpg) Starscream is a conforming WebSocket ([RFC 6455](http://tools.ietf.org/html/rfc6455)) client library in Swift. Its Objective-C counterpart can be found here: [Jetfire](https://github.com/acmacalister/jetfire) ## Features - Conforms to all of the base [Autobahn test suite](http://autobahn.ws/testsuite/). - Nonblocking. Everything happens in the background, thanks to GCD. - TLS/WSS support. - Compression Extensions support ([RFC 7692](https://tools.ietf.org/html/rfc7692)) - Simple concise codebase at just a few hundred LOC. ## Example First thing is to import the framework. See the Installation instructions on how to add the framework to your project. ```swift import Starscream ``` Once imported, you can open a connection to your WebSocket server. Note that `socket` is probably best as a property, so it doesn't get deallocated right after being setup. ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!) socket.delegate = self socket.connect() ``` After you are connected, there are some delegate methods that we need to implement. ### websocketDidConnect websocketDidConnect is called as soon as the client connects to the server. ```swift func websocketDidConnect(socket: WebSocketClient) { print("websocket is connected") } ``` ### websocketDidDisconnect websocketDidDisconnect is called as soon as the client is disconnected from the server. ```swift func websocketDidDisconnect(socket: WebSocketClient, error: Error?) { print("websocket is disconnected: \(error?.localizedDescription)") } ``` ### websocketDidReceiveMessage websocketDidReceiveMessage is called when the client gets a text frame from the connection. ```swift func websocketDidReceiveMessage(socket: WebSocketClient, text: String) { print("got some text: \(text)") } ``` ### websocketDidReceiveData websocketDidReceiveData is called when the client gets a binary frame from the connection. ```swift func websocketDidReceiveData(socket: WebSocketClient, data: Data) { print("got some data: \(data.count)") } ``` ### Optional: websocketDidReceivePong *(required protocol: WebSocketPongDelegate)* websocketDidReceivePong is called when the client gets a pong response from the connection. You need to implement the WebSocketPongDelegate protocol and set an additional delegate, eg: ` socket.pongDelegate = self` ```swift func websocketDidReceivePong(socket: WebSocketClient, data: Data?) { print("Got pong! Maybe some data: \(data?.count)") } ``` Or you can use closures. ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!) //websocketDidConnect socket.onConnect = { print("websocket is connected") } //websocketDidDisconnect socket.onDisconnect = { (error: Error?) in print("websocket is disconnected: \(error?.localizedDescription)") } //websocketDidReceiveMessage socket.onText = { (text: String) in print("got some text: \(text)") } //websocketDidReceiveData socket.onData = { (data: Data) in print("got some data: \(data.count)") } //you could do onPong as well. socket.connect() ``` One more: you can listen to socket connection and disconnection via notifications. Starscream posts `WebsocketDidConnectNotification` and `WebsocketDidDisconnectNotification`. You can find an `Error` that caused the disconection by accessing `WebsocketDisconnectionErrorKeyName` on notification `userInfo`. ## The delegate methods give you a simple way to handle data from the server, but how do you send data? ### write a binary frame The writeData method gives you a simple way to send `Data` (binary) data to the server. ```swift socket.write(data: data) //write some Data over the socket! ``` ### write a string frame The writeString method is the same as writeData, but sends text/string. ```swift socket.write(string: "Hi Server!") //example on how to write text over the socket! ``` ### write a ping frame The writePing method is the same as write, but sends a ping control frame. ```swift socket.write(ping: Data()) //example on how to write a ping control frame over the socket! ``` ### write a pong frame the writePong method is the same as writePing, but sends a pong control frame. ```swift socket.write(pong: Data()) //example on how to write a pong control frame over the socket! ``` Starscream will automatically respond to incoming `ping` control frames so you do not need to manually send `pong`s. However if for some reason you need to control this process you can turn off the automatic `ping` response by disabling `respondToPingWithPong`. ```swift socket.respondToPingWithPong = false //Do not automaticaly respond to incoming pings with pongs. ``` In most cases you will not need to do this. ### disconnect The disconnect method does what you would expect and closes the socket. ```swift socket.disconnect() ``` The socket can be forcefully closed, by specifying a timeout (in milliseconds). A timeout of zero will also close the socket immediately without waiting on the server. ```swift socket.disconnect(forceTimeout: 10, closeCode: CloseCode.normal.rawValue) ``` ### isConnected Returns if the socket is connected or not. ```swift if socket.isConnected { // do cool stuff. } ``` ### Custom Headers You can also override the default websocket headers with your own custom ones like so: ```swift var request = URLRequest(url: URL(string: "ws://localhost:8080/")!) request.timeoutInterval = 5 request.setValue("someother protocols", forHTTPHeaderField: "Sec-WebSocket-Protocol") request.setValue("14", forHTTPHeaderField: "Sec-WebSocket-Version") request.setValue("Everything is Awesome!", forHTTPHeaderField: "My-Awesome-Header") let socket = WebSocket(request: request) ``` ### Custom HTTP Method Your server may use a different HTTP method when connecting to the websocket: ```swift var request = URLRequest(url: URL(string: "ws://localhost:8080/")!) request.httpMethod = "POST" request.timeoutInterval = 5 let socket = WebSocket(request: request) ``` ### Protocols If you need to specify a protocol, simple add it to the init: ```swift //chat and superchat are the example protocols here socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"]) socket.delegate = self socket.connect() ``` ### Self Signed SSL ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"]) //set this if you want to ignore SSL cert validation, so a self signed SSL certificate can be used. socket.disableSSLCertValidation = true ``` ### SSL Pinning SSL Pinning is also supported in Starscream. ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"]) let data = ... //load your certificate from disk socket.security = SSLSecurity(certs: [SSLCert(data: data)], usePublicKeys: true) //socket.security = SSLSecurity() //uses the .cer files in your app's bundle ``` You load either a `Data` blob of your certificate or you can use a `SecKeyRef` if you have a public key you want to use. The `usePublicKeys` bool is whether to use the certificates for validation or the public keys. The public keys will be extracted from the certificates automatically if `usePublicKeys` is choosen. ### SSL Cipher Suites To use an SSL encrypted connection, you need to tell Starscream about the cipher suites your server supports. ```swift socket = WebSocket(url: URL(string: "wss://localhost:8080/")!, protocols: ["chat","superchat"]) // Set enabled cipher suites to AES 256 and AES 128 socket.enabledSSLCipherSuites = [TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384, TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256] ``` If you don't know which cipher suites are supported by your server, you can try pointing [SSL Labs](https://www.ssllabs.com/ssltest/) at it and checking the results. ### Compression Extensions Compression Extensions ([RFC 7692](https://tools.ietf.org/html/rfc7692)) is supported in Starscream. Compression is enabled by default, however compression will only be used if it is supported by the server as well. You may enable or disable compression via the `.enableCompression` property: ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!) socket.enableCompression = false ``` Compression should be disabled if your application is transmitting already-compressed, random, or other uncompressable data. ### Custom Queue A custom queue can be specified when delegate methods are called. By default `DispatchQueue.main` is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app. ```swift socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"]) //create a custom queue socket.callbackQueue = DispatchQueue(label: "com.vluxe.starscream.myapp") ``` ## Example Project Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server. ## Requirements Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for CocoaPods/framework support. To use Starscream with a project targeting iOS 7, you must include all Swift files directly in your project. ## Installation ### CocoaPods Check out [Get Started](http://cocoapods.org/) tab on [cocoapods.org](http://cocoapods.org/). To use Starscream in your project add the following 'Podfile' to your project source 'https://github.com/CocoaPods/Specs.git' platform :ios, '9.0' use_frameworks! pod 'Starscream', '~> 3.0.2' Then run: pod install ### Carthage Check out the [Carthage](https://github.com/Carthage/Carthage) docs on how to add a install. The `Starscream` framework is already setup with shared schemes. [Carthage Install](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application) You can install Carthage with [Homebrew](http://brew.sh/) using the following command: ```bash $ brew update $ brew install carthage ``` To integrate Starscream into your Xcode project using Carthage, specify it in your `Cartfile`: ``` github "daltoniam/Starscream" >= 3.0.2 ``` ### Accio Check out the [Accio](https://github.com/JamitLabs/Accio) docs on how to add a install. Add the following to your Package.swift: ```swift .package(url: "https://github.com/daltoniam/Starscream.git", .upToNextMajor(from: "3.1.0")), ``` Next, add `Starscream` to your App targets dependencies like so: ```swift .target( name: "App", dependencies: [ "Starscream", ] ), ``` Then run `accio update`. ### Rogue First see the [installation docs](https://github.com/acmacalister/Rogue) for how to install Rogue. To install Starscream run the command below in the directory you created the rogue file. ``` rogue add https://github.com/daltoniam/Starscream ``` Next open the `libs` folder and add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase. Make sure to add the `libs` folder to your `.gitignore` file. ### Swift Package Manager The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the `swift` compiler. Once you have your Swift package set up, adding Starscream as a dependency is as easy as adding it to the `dependencies` value of your `Package.swift`. ```swift dependencies: [ .Package(url: "https://github.com/daltoniam/Starscream.git", majorVersion: 3) ] ``` ### Other Simply grab the framework (either via git submodule or another package manager). Add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase. ### Add Copy Frameworks Phase If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the `Starscream.framework` to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add `Starscream.framework`. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `Starscream.framework` respectively. ## WebSocketAdvancedDelegate The advanced delegate acts just like the simpler delegate but provides some additional information on the connection and incoming frames. ```swift socket.advancedDelegate = self ``` In most cases you do not need the extra info and should use the normal delegate. #### websocketDidReceiveMessage ```swift func websocketDidReceiveMessage(socket: WebSocketClient, text: String, response: WebSocket.WSResponse) { print("got some text: \(text)") print("First frame for this message arrived on \(response.firstFrame)") } ``` #### websocketDidReceiveData ```swift func websocketDidReceiveData(socket: WebSocketClient, data: Date, response: WebSocket.WSResponse) { print("got some data it long: \(data.count)") print("A total of \(response.frameCount) frames were used to send this data") } ``` #### websocketHttpUpgrade These methods are called when the HTTP upgrade request is sent and when the response returns. ```swift func websocketHttpUpgrade(socket: WebSocketClient, request: CFHTTPMessage) { print("the http request was sent we can check the raw http if we need to") } ``` ```swift func websocketHttpUpgrade(socket: WebSocketClient, response: CFHTTPMessage) { print("the http response has returned.") } ``` ## Swift versions * Swift 4.2 - 3.0.6 ## KNOWN ISSUES - WatchOS does not have the the CFNetwork String constants to modify the stream's SSL behavior. It will be the default Foundation SSL behavior. This means watchOS CANNOT use `SSLCiphers`, `disableSSLCertValidation`, or SSL pinning. All these values set on watchOS will do nothing. - Linux does not have the security framework, so it CANNOT use SSL pinning or `SSLCiphers` either. ## TODOs - [ ] Add Unit Tests - Local WebSocket server that runs against Autobahn ## License Starscream is licensed under the Apache v2 License. ## Contact ### Dalton Cherry * https://github.com/daltoniam * http://twitter.com/daltoniam * http://daltoniam.com ### Austin Cherry ### * https://github.com/acmacalister * http://twitter.com/acmacalister * http://austincherry.me