// // SwiftyTimer // // Copyright (c) 2015-2016 Radosław Pietruszewski // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // import Foundation extension Timer { // MARK: Schedule timers /// Create and schedule a timer that will call `block` once after the specified time. @discardableResult public class func after(_ interval: TimeInterval, _ block: @escaping () -> Void) -> Timer { let timer = Timer.new(after: interval, block) timer.start() return timer } /// Create and schedule a timer that will call `block` repeatedly in specified time intervals. @discardableResult public class func every(_ interval: TimeInterval, _ block: @escaping () -> Void) -> Timer { let timer = Timer.new(every: interval, block) timer.start() return timer } /// Create and schedule a timer that will call `block` repeatedly in specified time intervals. /// (This variant also passes the timer instance to the block) @nonobjc @discardableResult public class func every(_ interval: TimeInterval, _ block: @escaping (Timer) -> Void) -> Timer { let timer = Timer.new(every: interval, block) timer.start() return timer } // MARK: Create timers without scheduling /// Create a timer that will call `block` once after the specified time. /// /// - Note: The timer won't fire until it's scheduled on the run loop. /// Use `NSTimer.after` to create and schedule a timer in one step. /// - Note: The `new` class function is a workaround for a crashing bug when using convenience initializers (rdar://18720947) public class func new(after interval: TimeInterval, _ block: @escaping () -> Void) -> Timer { return CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + interval, 0, 0, 0) { _ in block() } } /// Create a timer that will call `block` repeatedly in specified time intervals. /// /// - Note: The timer won't fire until it's scheduled on the run loop. /// Use `NSTimer.every` to create and schedule a timer in one step. /// - Note: The `new` class function is a workaround for a crashing bug when using convenience initializers (rdar://18720947) public class func new(every interval: TimeInterval, _ block: @escaping () -> Void) -> Timer { return CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + interval, interval, 0, 0) { _ in block() } } /// Create a timer that will call `block` repeatedly in specified time intervals. /// (This variant also passes the timer instance to the block) /// /// - Note: The timer won't fire until it's scheduled on the run loop. /// Use `NSTimer.every` to create and schedule a timer in one step. /// - Note: The `new` class function is a workaround for a crashing bug when using convenience initializers (rdar://18720947) @nonobjc public class func new(every interval: TimeInterval, _ block: @escaping (Timer) -> Void) -> Timer { var timer: Timer! timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + interval, interval, 0, 0) { _ in block(timer) } return timer } // MARK: Manual scheduling /// Schedule this timer on the run loop /// /// By default, the timer is scheduled on the current run loop for the default mode. /// Specify `runLoop` or `modes` to override these defaults. public func start(runLoop: RunLoop = .current, modes: RunLoop.Mode...) { let modes = modes.isEmpty ? [.default] : modes for mode in modes { runLoop.add(self, forMode: mode) } } } // MARK: - Time extensions extension Double { public var millisecond: TimeInterval { return self / 1000 } public var milliseconds: TimeInterval { return self / 1000 } public var ms: TimeInterval { return self / 1000 } public var second: TimeInterval { return self } public var seconds: TimeInterval { return self } public var minute: TimeInterval { return self * 60 } public var minutes: TimeInterval { return self * 60 } public var hour: TimeInterval { return self * 3600 } public var hours: TimeInterval { return self * 3600 } public var day: TimeInterval { return self * 3600 * 24 } public var days: TimeInterval { return self * 3600 * 24 } }