// The MIT License (MIT) // // Copyright (c) 2016 Luke Zhao // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import UIKit internal class HeroAnimatorViewContext { weak var animator: HeroAnimator? let snapshot: UIView let appearing: Bool var targetState: HeroTargetState var duration: TimeInterval = 0 // computed var currentTime: TimeInterval { return snapshot.layer.convertTime(CACurrentMediaTime(), from: nil) } var container: UIView? { return animator?.hero.context.container } class func canAnimate(view: UIView, state: HeroTargetState, appearing: Bool) -> Bool { return false } func apply(state: HeroTargetState) { } func changeTarget(state: HeroTargetState, isDestination: Bool) { } func resume(timePassed: TimeInterval, reverse: Bool) -> TimeInterval { return 0 } func seek(timePassed: TimeInterval) { } func clean() { animator = nil } func startAnimations() -> TimeInterval { return 0 } required init(animator: HeroAnimator, snapshot: UIView, targetState: HeroTargetState, appearing: Bool) { self.animator = animator self.snapshot = snapshot self.targetState = targetState self.appearing = appearing } }