// The MIT License (MIT) // // Copyright (c) 2016 Luke Zhao // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import UIKit public enum HeroSnapshotType { /// Will optimize for different type of views /// For custom views or views with masking, .optimizedDefault might create snapshots /// that appear differently than the actual view. /// In that case, use .normal or .slowRender to disable the optimization case optimized /// snapshotView(afterScreenUpdates:) case normal /// layer.render(in: currentContext) case layerRender /// will not create snapshot. animate the view directly. /// This will mess up the view hierarchy, therefore, view controllers have to rebuild /// its view structure after the transition finishes case noSnapshot } public enum HeroCoordinateSpace { case global case local } public struct HeroTargetState { public var beginState: [HeroModifier]? public var conditionalModifiers: [((HeroConditionalContext) -> Bool, [HeroModifier])]? public var position: CGPoint? public var size: CGSize? public var transform: CATransform3D? public var opacity: Float? public var cornerRadius: CGFloat? public var backgroundColor: CGColor? public var zPosition: CGFloat? public var contentsRect: CGRect? public var contentsScale: CGFloat? public var borderWidth: CGFloat? public var borderColor: CGColor? public var shadowColor: CGColor? public var shadowOpacity: Float? public var shadowOffset: CGSize? public var shadowRadius: CGFloat? public var shadowPath: CGPath? public var masksToBounds: Bool? public var displayShadow: Bool = true public var overlay: (color: CGColor, opacity: CGFloat)? public var spring: (CGFloat, CGFloat)? public var delay: TimeInterval = 0 public var duration: TimeInterval? public var timingFunction: CAMediaTimingFunction? public var arc: CGFloat? public var source: String? public var cascade: (TimeInterval, CascadeDirection, Bool)? public var ignoreSubviewModifiers: Bool? public var coordinateSpace: HeroCoordinateSpace? public var useScaleBasedSizeChange: Bool? public var snapshotType: HeroSnapshotType? public var nonFade: Bool = false public var forceAnimate: Bool = false public var custom: [String: Any]? init(modifiers: [HeroModifier]) { append(contentsOf: modifiers) } public mutating func append(_ modifier: HeroModifier) { modifier.apply(&self) } public mutating func append(contentsOf modifiers: [HeroModifier]) { for modifier in modifiers { modifier.apply(&self) } } /** - Returns: custom item for a specific key */ public subscript(key: String) -> Any? { get { return custom?[key] } set { if custom == nil { custom = [:] } custom![key] = newValue } } } extension HeroTargetState: ExpressibleByArrayLiteral { public init(arrayLiteral elements: HeroModifier...) { append(contentsOf: elements) } }