// // Created by Erik Little on 10/18/17. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Dispatch import Foundation // TODO Fix the types so that we aren't using concrete types /// /// A manager for a socket.io connection. /// /// A `SocketManagerSpec` is responsible for multiplexing multiple namespaces through a single `SocketEngineSpec`. /// /// Example with `SocketManager`: /// /// ```swift /// let manager = SocketManager(socketURL: URL(string:"http://localhost:8080/")!) /// let defaultNamespaceSocket = manager.defaultSocket /// let swiftSocket = manager.socket(forNamespace: "/swift") /// /// // defaultNamespaceSocket and swiftSocket both share a single connection to the server /// ``` /// /// Sockets created through the manager are retained by the manager. So at the very least, a single strong reference /// to the manager must be maintained to keep sockets alive. /// /// To disconnect a socket and remove it from the manager, either call `SocketIOClient.disconnect()` on the socket, /// or call one of the `disconnectSocket` methods on this class. /// @objc public protocol SocketManagerSpec : AnyObject, SocketEngineClient { // MARK: Properties /// Returns the socket associated with the default namespace ("/"). var defaultSocket: SocketIOClient { get } /// The engine for this manager. var engine: SocketEngineSpec? { get set } /// If `true` then every time `connect` is called, a new engine will be created. var forceNew: Bool { get set } // TODO Per socket queues? /// The queue that all interaction with the client should occur on. This is the queue that event handlers are /// called on. var handleQueue: DispatchQueue { get set } /// The sockets in this manager indexed by namespace. var nsps: [String: SocketIOClient] { get set } /// If `true`, this manager will try and reconnect on any disconnects. var reconnects: Bool { get set } /// The minimum number of seconds to wait before attempting to reconnect. var reconnectWait: Int { get set } /// The maximum number of seconds to wait before attempting to reconnect. var reconnectWaitMax: Int { get set } /// The randomization factor for calculating reconnect jitter. var randomizationFactor: Double { get set } /// The URL of the socket.io server. var socketURL: URL { get } /// The status of this manager. var status: SocketIOStatus { get } // MARK: Methods /// Connects the underlying transport. func connect() /// Connects a socket through this manager's engine. /// /// - parameter socket: The socket who we should connect through this manager. func connectSocket(_ socket: SocketIOClient) /// Called when the manager has disconnected from socket.io. /// /// - parameter reason: The reason for the disconnection. func didDisconnect(reason: String) /// Disconnects the manager and all associated sockets. func disconnect() /// Disconnects the given socket. /// /// - parameter socket: The socket to disconnect. func disconnectSocket(_ socket: SocketIOClient) /// Disconnects the socket associated with `forNamespace`. /// /// - parameter nsp: The namespace to disconnect from. func disconnectSocket(forNamespace nsp: String) /// Sends an event to the server on all namespaces in this manager. /// /// - parameter event: The event to send. /// - parameter items: The data to send with this event. func emitAll(_ event: String, withItems items: [Any]) /// Tries to reconnect to the server. /// /// This will cause a `disconnect` event to be emitted, as well as an `reconnectAttempt` event. func reconnect() /// Removes the socket from the manager's control. /// After calling this method the socket should no longer be considered usable. /// /// - parameter socket: The socket to remove. /// - returns: The socket removed, if it was owned by the manager. @discardableResult func removeSocket(_ socket: SocketIOClient) -> SocketIOClient? /// Returns a `SocketIOClient` for the given namespace. This socket shares a transport with the manager. /// /// Calling multiple times returns the same socket. /// /// Sockets created from this method are retained by the manager. /// Call one of the `disconnectSocket` methods on the implementing class to remove the socket from manager control. /// Or call `SocketIOClient.disconnect()` on the client. /// /// - parameter nsp: The namespace for the socket. /// - returns: A `SocketIOClient` for the given namespace. func socket(forNamespace nsp: String) -> SocketIOClient }