// // SocketIOStatus.swift // Socket.IO-Client-Swift // // Created by Erik Little on 8/14/15. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Foundation /// Represents state of a manager or client. @objc public enum SocketIOStatus : Int, CustomStringConvertible { // MARK: Cases /// The client/manager has never been connected. Or the client has been reset. case notConnected /// The client/manager was once connected, but not anymore. case disconnected /// The client/manager is in the process of connecting. case connecting /// The client/manager is currently connected. case connected // MARK: Properties /// - returns: True if this client/manager is connected/connecting to a server. public var active: Bool { return self == .connected || self == .connecting } public var description: String { switch self { case .connected: return "connected" case .connecting: return "connecting" case .disconnected: return "disconnected" case .notConnected: return "notConnected" } } }