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// Created by Cal Stephens on 12/13/21.
// Copyright © 2021 Airbnb Inc. All rights reserved.
// MARK: - LottieConfiguration
/// Global configuration options for Lottie animations
public struct LottieConfiguration: Hashable {
public init(
renderingEngine: RenderingEngineOption = .mainThread,
decodingStrategy: DecodingStrategy = .codable)
{
self.renderingEngine = renderingEngine
self.decodingStrategy = decodingStrategy
}
/// The global configuration of Lottie,
/// which applies to all `AnimationView`s by default.
public static var shared = LottieConfiguration()
/// The rendering engine implementation to use when displaying an animation
public var renderingEngine: RenderingEngineOption
/// The decoding implementation to use when parsing an animation JSON file
public var decodingStrategy: DecodingStrategy
}
// MARK: - RenderingEngineOption
public enum RenderingEngineOption: Hashable {
/// Uses the Core Animation engine for supported animations, and falls back to using
/// the Main Thread engine for animations that use features not supported by the
/// Core Animation engine.
case automatic
/// Uses the specified rendering engine
case specific(RenderingEngine)
/// The Main Thread rendering engine, which supports all Lottie features
/// but runs on the main thread, which comes with some CPU overhead and
/// can cause the animation to play at a low framerate when the CPU is busy.
public static var mainThread: RenderingEngineOption { .specific(.mainThread) }
/// The Core Animation rendering engine, that animates using Core Animation
/// and has better performance characteristics than the Main Thread engine,
/// but doesn't support all Lottie features.
public static var coreAnimation: RenderingEngineOption { .specific(.coreAnimation) }
}
// MARK: - RenderingEngine
/// The rendering engine implementation to use when displaying an animation
public enum RenderingEngine: Hashable {
/// The Main Thread rendering engine, which supports all Lottie features
/// but runs on the main thread, which comes with some CPU overhead and
/// can cause the animation to play at a low framerate when the CPU is busy.
case mainThread
/// The Core Animation rendering engine, that animates using Core Animation
/// and has better performance characteristics than the Main Thread engine,
/// but doesn't support all Lottie features.
case coreAnimation
}
// MARK: - RenderingEngineOption + RawRepresentable, CustomStringConvertible
extension RenderingEngineOption: RawRepresentable, CustomStringConvertible {
// MARK: Lifecycle
public init?(rawValue: String) {
if rawValue == "Automatic" {
self = .automatic
} else if let engine = RenderingEngine(rawValue: rawValue) {
self = .specific(engine)
} else {
return nil
}
}
// MARK: Public
public var rawValue: String {
switch self {
case .automatic:
return "Automatic"
case .specific(let engine):
return engine.rawValue
}
}
public var description: String {
rawValue
}
}
// MARK: - RenderingEngine + RawRepresentable, CustomStringConvertible
extension RenderingEngine: RawRepresentable, CustomStringConvertible {
// MARK: Lifecycle
public init?(rawValue: String) {
switch rawValue {
case "Main Thread":
self = .mainThread
case "Core Animation":
self = .coreAnimation
default:
return nil
}
}
// MARK: Public
public var rawValue: String {
switch self {
case .mainThread:
return "Main Thread"
case .coreAnimation:
return "Core Animation"
}
}
public var description: String {
rawValue
}
}
// MARK: - DecodingStrategy
/// How animation files should be decoded
public enum DecodingStrategy: Hashable {
/// Use Codable. This is the default strategy introduced on Lottie 3.
case codable
/// Manually deserialize a dictionary into an Animation.
/// This should be at least 2-3x faster than using Codable,
/// but since it's manually implemented, there might be issues while it's experimental.
case dictionaryBased
}