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// The MIT License (MIT)
//
// Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
public enum HeroSnapshotType {
/// Will optimize for different type of views
/// For custom views or views with masking, .optimizedDefault might create snapshots
/// that appear differently than the actual view.
/// In that case, use .normal or .slowRender to disable the optimization
case optimized
/// snapshotView(afterScreenUpdates:)
case normal
/// layer.render(in: currentContext)
case layerRender
/// will not create snapshot. animate the view directly.
/// This will mess up the view hierarchy, therefore, view controllers have to rebuild
/// its view structure after the transition finishes
case noSnapshot
}
public enum HeroCoordinateSpace {
case global
case local
}
public struct HeroTargetState {
public var beginState: [HeroModifier]?
public var conditionalModifiers: [((HeroConditionalContext) -> Bool, [HeroModifier])]?
public var position: CGPoint?
public var size: CGSize?
public var transform: CATransform3D?
public var opacity: Float?
public var cornerRadius: CGFloat?
public var backgroundColor: CGColor?
public var zPosition: CGFloat?
public var contentsRect: CGRect?
public var contentsScale: CGFloat?
public var borderWidth: CGFloat?
public var borderColor: CGColor?
public var shadowColor: CGColor?
public var shadowOpacity: Float?
public var shadowOffset: CGSize?
public var shadowRadius: CGFloat?
public var shadowPath: CGPath?
public var masksToBounds: Bool?
public var displayShadow: Bool = true
public var overlay: (color: CGColor, opacity: CGFloat)?
public var spring: (CGFloat, CGFloat)?
public var delay: TimeInterval = 0
public var duration: TimeInterval?
public var timingFunction: CAMediaTimingFunction?
public var arc: CGFloat?
public var source: String?
public var cascade: (TimeInterval, CascadeDirection, Bool)?
public var ignoreSubviewModifiers: Bool?
public var coordinateSpace: HeroCoordinateSpace?
public var useScaleBasedSizeChange: Bool?
public var snapshotType: HeroSnapshotType?
public var nonFade: Bool = false
public var forceAnimate: Bool = false
public var custom: [String: Any]?
init(modifiers: [HeroModifier]) {
append(contentsOf: modifiers)
}
public mutating func append(_ modifier: HeroModifier) {
modifier.apply(&self)
}
public mutating func append(contentsOf modifiers: [HeroModifier]) {
for modifier in modifiers {
modifier.apply(&self)
}
}
/**
- Returns: custom item for a specific key
*/
public subscript(key: String) -> Any? {
get {
return custom?[key]
}
set {
if custom == nil {
custom = [:]
}
custom![key] = newValue
}
}
}
extension HeroTargetState: ExpressibleByArrayLiteral {
public init(arrayLiteral elements: HeroModifier...) {
append(contentsOf: elements)
}
}