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// The MIT License (MIT)
//
// Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
/// used to construct HeroModifier from heroModifierString
extension HeroModifier: HeroStringConvertible {
public static func from(node: ExprNode) -> HeroModifier? {
let name: String = node.name
let parameters: [ExprNode] = (node as? CallNode)?.arguments ?? []
switch name {
case "fade":
return .fade
case "opacity":
return HeroModifier.opacity(CGFloat(parameters.getFloat(0) ?? 1))
case "position":
return .position(CGPoint(x: parameters.getCGFloat(0) ?? 0, y: parameters.getCGFloat(1) ?? 0))
case "size":
return .size(CGSize(width: parameters.getCGFloat(0) ?? 0, height: parameters.getCGFloat(1) ?? 0))
case "scale":
if parameters.count == 1 {
return .scale(parameters.getCGFloat(0) ?? 1)
} else {
return .scale(x: parameters.getCGFloat(0) ?? 1,
y: parameters.getCGFloat(1) ?? 1,
z: parameters.getCGFloat(2) ?? 1)
}
case "rotate":
if parameters.count == 1 {
return .rotate(parameters.getCGFloat(0) ?? 0)
} else {
return .rotate(x: parameters.getCGFloat(0) ?? 0,
y: parameters.getCGFloat(1) ?? 0,
z: parameters.getCGFloat(2) ?? 0)
}
case "translate":
return .translate(x: parameters.getCGFloat(0) ?? 0,
y: parameters.getCGFloat(1) ?? 0,
z: parameters.getCGFloat(2) ?? 0)
case "overlay":
return .overlay(color: UIColor(red: parameters.getCGFloat(0) ?? 1,
green: parameters.getCGFloat(1) ?? 1,
blue: parameters.getCGFloat(2) ?? 1,
alpha: 1),
opacity: parameters.getCGFloat(3) ?? 1)
case "duration":
if let duration = parameters.getDouble(0) {
return .duration(duration)
}
case "durationMatchLongest":
return .durationMatchLongest
case "delay":
if let delay = parameters.getDouble(0) {
return .delay(delay)
}
case "spring":
if #available(iOS 9, *) {
return .spring(stiffness: parameters.getCGFloat(0) ?? 250, damping: parameters.getCGFloat(1) ?? 30)
}
case "timingFunction":
if let c1 = parameters.getFloat(0),
let c2 = parameters.getFloat(1),
let c3 = parameters.getFloat(2),
let c4 = parameters.getFloat(3) {
return .timingFunction(CAMediaTimingFunction(controlPoints: c1, c2, c3, c4))
} else if let name = parameters.get(0)?.name, let timingFunction = CAMediaTimingFunction.from(name: name) {
return .timingFunction(timingFunction)
}
case "arc":
return .arc(intensity: parameters.getCGFloat(0) ?? 1)
case "cascade":
var cascadeDirection = CascadeDirection.topToBottom
if let directionString = parameters.get(1)?.name,
let direction = CascadeDirection(directionString) {
cascadeDirection = direction
}
return .cascade(delta: parameters.getDouble(0) ?? 0.02, direction: cascadeDirection, delayMatchedViews:parameters.getBool(2) ?? false)
case "source":
if let heroID = parameters.get(0)?.name {
return .source(heroID: heroID)
}
case "useGlobalCoordinateSpace":
return .useGlobalCoordinateSpace
case "ignoreSubviewModifiers":
return .ignoreSubviewModifiers(recursive:parameters.getBool(0) ?? false)
case "zPosition":
if let zPosition = parameters.getCGFloat(0) {
return .zPosition(zPosition)
}
case "useOptimizedSnapshot":
return .useOptimizedSnapshot
case "useNormalSnapshot":
return .useNormalSnapshot
case "useLayerRenderSnapshot":
return .useLayerRenderSnapshot
case "useNoSnapshot":
return .useNoSnapshot
case "forceAnimate":
return .forceAnimate
default: break
}
return nil
}
}