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// The MIT License (MIT)
//
// Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
class SourcePreprocessor: BasePreprocessor {
override func process(fromViews: [UIView], toViews: [UIView]) {
for fv in fromViews {
guard let id = context[fv]?.source,
let tv = context.destinationView(for: id) else { continue }
prepareFor(view: fv, targetView: tv)
}
for tv in toViews {
guard let id = context[tv]?.source,
let fv = context.sourceView(for: id) else { continue }
prepareFor(view: tv, targetView: fv)
}
}
func prepareFor(view: UIView, targetView: UIView) {
let targetPos = context.container.convert(targetView.layer.position, from: targetView.superview!)
let targetTransform = context.container.layer.flatTransformTo(layer: targetView.layer)
var state = context[view]!
// use global coordinate space since over target position is converted from the global container
state.coordinateSpace = .global
state.position = targetPos
state.transform = targetTransform
// remove incompatible options
state.size = nil
if view.bounds.size != targetView.bounds.size {
state.size = targetView.bounds.size
}
if state.cornerRadius == nil, view.layer.cornerRadius != targetView.layer.cornerRadius {
state.cornerRadius = targetView.layer.cornerRadius
}
if view.layer.shadowColor != targetView.layer.shadowColor {
state.shadowColor = targetView.layer.shadowColor
}
if view.layer.shadowOpacity != targetView.layer.shadowOpacity {
state.shadowOpacity = targetView.layer.shadowOpacity
}
if view.layer.shadowOffset != targetView.layer.shadowOffset {
state.shadowOffset = targetView.layer.shadowOffset
}
if view.layer.shadowRadius != targetView.layer.shadowRadius {
state.shadowRadius = targetView.layer.shadowRadius
}
if view.layer.shadowPath != targetView.layer.shadowPath {
state.shadowPath = targetView.layer.shadowPath
}
if view.layer.contentsRect != targetView.layer.contentsRect {
state.contentsRect = targetView.layer.contentsRect
}
if view.layer.contentsScale != targetView.layer.contentsScale {
state.contentsScale = targetView.layer.contentsScale
}
context[view] = state
}
}