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//
// SocketIOClientSpec.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 1/3/16.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
/// Defines the interface for a SocketIOClient.
public protocol SocketIOClientSpec : AnyObject {
// MARK: Properties
/// A handler that will be called on any event.
var anyHandler: ((SocketAnyEvent) -> ())? { get }
/// The array of handlers for this socket.
var handlers: [SocketEventHandler] { get }
/// The manager for this socket.
var manager: SocketManagerSpec? { get }
/// The namespace that this socket is currently connected to.
///
/// **Must** start with a `/`.
var nsp: String { get }
/// A view into this socket where emits do not check for binary data.
///
/// Usage:
///
/// ```swift
/// socket.rawEmitView.emit("myEvent", myObject)
/// ```
///
/// **NOTE**: It is not safe to hold on to this view beyond the life of the socket.
var rawEmitView: SocketRawView { get }
/// The status of this client.
var status: SocketIOStatus { get }
// MARK: Methods
/// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0.
///
/// Only call after adding your event listeners, unless you know what you're doing.
func connect()
/// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
///
/// Only call after adding your event listeners, unless you know what you're doing.
///
/// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
/// has failed. Pass 0 to never timeout.
/// - parameter handler: The handler to call when the client fails to connect.
func connect(timeoutAfter: Double, withHandler handler: (() -> ())?)
/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
/// then this is only called when the client connects to that namespace.
///
/// - parameter toNamespace: The namespace that was connected to.
func didConnect(toNamespace namespace: String)
/// Called when the client has disconnected from socket.io.
///
/// - parameter reason: The reason for the disconnection.
func didDisconnect(reason: String)
/// Called when the client encounters an error.
///
/// - parameter reason: The reason for the disconnection.
func didError(reason: String)
/// Disconnects the socket.
func disconnect()
/// Send an event to the server, with optional data items and optional write completion handler.
///
/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
/// will be emitted. The structure of the error data is `[eventName, items, theError]`
///
/// - parameter event: The event to send.
/// - parameter items: The items to send with this event. May be left out.
/// - parameter completion: Callback called on transport write completion.
func emit(_ event: String, _ items: SocketData..., completion: (() -> ())?)
/// Call when you wish to tell the server that you've received the event for `ack`.
///
/// - parameter ack: The ack number.
/// - parameter with: The data for this ack.
func emitAck(_ ack: Int, with items: [Any])
/// Sends a message to the server, requesting an ack.
///
/// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
/// Check that your server's api will ack the event being sent.
///
/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
/// will be emitted. The structure of the error data is `[eventName, items, theError]`
///
/// Example:
///
/// ```swift
/// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
/// ...
/// }
/// ```
///
/// - parameter event: The event to send.
/// - parameter items: The items to send with this event. May be left out.
/// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback
/// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
///
/// - parameter ack: The number for this ack.
/// - parameter data: The data sent back with this ack.
func handleAck(_ ack: Int, data: [Any])
/// Called on socket.io specific events.
///
/// - parameter event: The `SocketClientEvent`.
/// - parameter data: The data for this event.
func handleClientEvent(_ event: SocketClientEvent, data: [Any])
/// Called when we get an event from socket.io.
///
/// - parameter event: The name of the event.
/// - parameter data: The data that was sent with this event.
/// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
/// - parameter ack: If > 0 then this event expects to get an ack back from the client.
func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
/// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the
/// socket.
///
/// - parameter packet: The packet to handle.
func handlePacket(_ packet: SocketPacket)
/// Call when you wish to leave a namespace and disconnect this socket.
func leaveNamespace()
/// Joins `nsp`.
func joinNamespace()
/// Removes handler(s) for a client event.
///
/// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call.
///
/// - parameter clientEvent: The event to remove handlers for.
func off(clientEvent event: SocketClientEvent)
/// Removes handler(s) based on an event name.
///
/// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
///
/// - parameter event: The event to remove handlers for.
func off(_ event: String)
/// Removes a handler with the specified UUID gotten from an `on` or `once`
///
/// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
///
/// - parameter id: The UUID of the handler you wish to remove.
func off(id: UUID)
/// Adds a handler for an event.
///
/// - parameter event: The event name for this handler.
/// - parameter callback: The callback that will execute when this event is received.
/// - returns: A unique id for the handler that can be used to remove it.
func on(_ event: String, callback: @escaping NormalCallback) -> UUID
/// Adds a handler for a client event.
///
/// Example:
///
/// ```swift
/// socket.on(clientEvent: .connect) {data, ack in
/// ...
/// }
/// ```
///
/// - parameter event: The event for this handler.
/// - parameter callback: The callback that will execute when this event is received.
/// - returns: A unique id for the handler that can be used to remove it.
func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
/// Adds a single-use handler for a client event.
///
/// - parameter clientEvent: The event for this handler.
/// - parameter callback: The callback that will execute when this event is received.
/// - returns: A unique id for the handler that can be used to remove it.
func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
/// Adds a single-use handler for an event.
///
/// - parameter event: The event name for this handler.
/// - parameter callback: The callback that will execute when this event is received.
/// - returns: A unique id for the handler that can be used to remove it.
func once(_ event: String, callback: @escaping NormalCallback) -> UUID
/// Adds a handler that will be called on every event.
///
/// - parameter handler: The callback that will execute whenever an event is received.
func onAny(_ handler: @escaping (SocketAnyEvent) -> ())
/// Removes all handlers.
///
/// Can be used after disconnecting to break any potential remaining retain cycles.
func removeAllHandlers()
/// Puts the socket back into the connecting state.
/// Called when the manager detects a broken connection, or when a manual reconnect is triggered.
///
/// parameter reason: The reason this socket is going reconnecting.
func setReconnecting(reason: String)
}
public extension SocketIOClientSpec {
/// Default implementation.
func didError(reason: String) {
DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
handleClientEvent(.error, data: [reason])
}
}
/// The set of events that are generated by the client.
public enum SocketClientEvent : String {
// MARK: Cases
/// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
/// data item: the namespace that was connected to.
///
/// ```swift
/// socket.on(clientEvent: .connect) {data, ack in
/// guard let nsp = data[0] as? String else { return }
/// // Some logic using the nsp
/// }
/// ```
case connect
/// Emitted when the socket has disconnected and will not attempt to try to reconnect.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .disconnect) {data, ack in
/// // Some cleanup logic
/// }
/// ```
case disconnect
/// Emitted when an error occurs.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .error) {data, ack in
/// // Some logging
/// }
/// ```
case error
/// Emitted whenever the engine sends a ping.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .ping) {_, _ in
/// // Maybe keep track of latency?
/// }
/// ```
case ping
/// Emitted whenever the engine gets a pong.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .pong) {_, _ in
/// // Maybe keep track of latency?
/// }
/// ```
case pong
/// Emitted when the client begins the reconnection process.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .reconnect) {data, ack in
/// // Some reconnect event logic
/// }
/// ```
case reconnect
/// Emitted each time the client tries to reconnect to the server.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .reconnectAttempt) {data, ack in
/// // Some reconnect attempt logging
/// }
/// ```
case reconnectAttempt
/// Emitted every time there is a change in the client's status.
///
/// The payload for data is [SocketIOClientStatus, Int]. Where the second item is the raw value. Use the second one
/// if you are working in Objective-C.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .statusChange) {data, ack in
/// // Some status changing logging
/// }
/// ```
case statusChange
/// Emitted when when upgrading the http connection to a websocket connection.
///
/// Usage:
///
/// ```swift
/// socket.on(clientEvent: .websocketUpgrade) {data, ack in
/// let headers = (data as [Any])[0]
/// // Some header logic
/// }
/// ```
case websocketUpgrade
}