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//
// SocketEngineSpec.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 10/7/15.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
import Starscream
/// Specifies a SocketEngine.
@objc public protocol SocketEngineSpec {
// MARK: Properties
/// The client for this engine.
var client: SocketEngineClient? { get set }
/// `true` if this engine is closed.
var closed: Bool { get }
/// If `true` the engine will attempt to use WebSocket compression.
var compress: Bool { get }
/// `true` if this engine is connected. Connected means that the initial poll connect has succeeded.
var connected: Bool { get }
/// The connect parameters sent during a connect.
var connectParams: [String: Any]? { get set }
/// An array of HTTPCookies that are sent during the connection.
var cookies: [HTTPCookie]? { get }
/// The queue that all engine actions take place on.
var engineQueue: DispatchQueue { get }
/// A dictionary of extra http headers that will be set during connection.
var extraHeaders: [String: String]? { get set }
/// When `true`, the engine is in the process of switching to WebSockets.
var fastUpgrade: Bool { get }
/// When `true`, the engine will only use HTTP long-polling as a transport.
var forcePolling: Bool { get }
/// When `true`, the engine will only use WebSockets as a transport.
var forceWebsockets: Bool { get }
/// If `true`, the engine is currently in HTTP long-polling mode.
var polling: Bool { get }
/// If `true`, the engine is currently seeing whether it can upgrade to WebSockets.
var probing: Bool { get }
/// The session id for this engine.
var sid: String { get }
/// The path to engine.io.
var socketPath: String { get }
/// The url for polling.
var urlPolling: URL { get }
/// The url for WebSockets.
var urlWebSocket: URL { get }
/// If `true`, then the engine is currently in WebSockets mode.
@available(*, deprecated, message: "No longer needed, if we're not polling, then we must be doing websockets")
var websocket: Bool { get }
/// The WebSocket for this engine.
var ws: WebSocket? { get }
// MARK: Initializers
/// Creates a new engine.
///
/// - parameter client: The client for this engine.
/// - parameter url: The url for this engine.
/// - parameter options: The options for this engine.
init(client: SocketEngineClient, url: URL, options: [String: Any]?)
// MARK: Methods
/// Starts the connection to the server.
func connect()
/// Called when an error happens during execution. Causes a disconnection.
func didError(reason: String)
/// Disconnects from the server.
///
/// - parameter reason: The reason for the disconnection. This is communicated up to the client.
func disconnect(reason: String)
/// Called to switch from HTTP long-polling to WebSockets. After calling this method the engine will be in
/// WebSocket mode.
///
/// **You shouldn't call this directly**
func doFastUpgrade()
/// Causes any packets that were waiting for POSTing to be sent through the WebSocket. This happens because when
/// the engine is attempting to upgrade to WebSocket it does not do any POSTing.
///
/// **You shouldn't call this directly**
func flushWaitingForPostToWebSocket()
/// Parses raw binary received from engine.io.
///
/// - parameter data: The data to parse.
func parseEngineData(_ data: Data)
/// Parses a raw engine.io packet.
///
/// - parameter message: The message to parse.
func parseEngineMessage(_ message: String)
/// Writes a message to engine.io, independent of transport.
///
/// - parameter msg: The message to send.
/// - parameter type: The type of this message.
/// - parameter data: Any data that this message has.
/// - parameter completion: Callback called on transport write completion.
func write(_ msg: String, withType type: SocketEnginePacketType, withData data: [Data], completion: (() -> ())?)
}
extension SocketEngineSpec {
var urlPollingWithSid: URL {
var com = URLComponents(url: urlPolling, resolvingAgainstBaseURL: false)!
com.percentEncodedQuery = com.percentEncodedQuery! + "&sid=\(sid.urlEncode()!)"
return com.url!
}
var urlWebSocketWithSid: URL {
var com = URLComponents(url: urlWebSocket, resolvingAgainstBaseURL: false)!
com.percentEncodedQuery = com.percentEncodedQuery! + (sid == "" ? "" : "&sid=\(sid.urlEncode()!)")
return com.url!
}
func addHeaders(to req: inout URLRequest, includingCookies additionalCookies: [HTTPCookie]? = nil) {
var cookiesToAdd: [HTTPCookie] = cookies ?? []
cookiesToAdd += additionalCookies ?? []
if !cookiesToAdd.isEmpty {
req.allHTTPHeaderFields = HTTPCookie.requestHeaderFields(with: cookiesToAdd)
}
if let extraHeaders = extraHeaders {
for (headerName, value) in extraHeaders {
req.setValue(value, forHTTPHeaderField: headerName)
}
}
}
func createBinaryDataForSend(using data: Data) -> Either<Data, String> {
if polling {
return .right("b4" + data.base64EncodedString(options: Data.Base64EncodingOptions(rawValue: 0)))
} else {
return .left(Data([0x4]) + data)
}
}
/// Send an engine message (4)
func send(_ msg: String, withData datas: [Data], completion: (() -> ())? = nil) {
write(msg, withType: .message, withData: datas, completion: completion)
}
}