You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

74 lines
3.0 KiB

// The MIT License (MIT)
//
// Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
@available(iOS 10, tvOS 10, *)
internal class HeroViewPropertyViewContext: HeroAnimatorViewContext {
var viewPropertyAnimator: UIViewPropertyAnimator!
var endEffect: UIVisualEffect?
var startEffect: UIVisualEffect?
override class func canAnimate(view: UIView, state: HeroTargetState, appearing: Bool) -> Bool {
return view is UIVisualEffectView && state.opacity != nil
}
override func resume(timePassed: TimeInterval, reverse: Bool) -> TimeInterval {
guard let visualEffectView = snapshot as? UIVisualEffectView else { return 0 }
if reverse {
viewPropertyAnimator?.stopAnimation(false)
viewPropertyAnimator?.finishAnimation(at: .current)
viewPropertyAnimator = UIViewPropertyAnimator(duration: duration, curve: .linear) {
visualEffectView.effect = reverse ? self.startEffect : self.endEffect
}
}
viewPropertyAnimator.startAnimation()
return duration
}
override func seek(timePassed: TimeInterval) {
viewPropertyAnimator?.pauseAnimation()
viewPropertyAnimator?.fractionComplete = CGFloat(timePassed / duration)
}
override func clean() {
super.clean()
viewPropertyAnimator?.stopAnimation(false)
viewPropertyAnimator?.finishAnimation(at: .current)
viewPropertyAnimator = nil
}
override func startAnimations() -> TimeInterval {
guard let visualEffectView = snapshot as? UIVisualEffectView else { return 0 }
let appearedEffect = visualEffectView.effect
let disappearedEffect = targetState.opacity == 0 ? nil : visualEffectView.effect
startEffect = appearing ? disappearedEffect : appearedEffect
endEffect = appearing ? appearedEffect : disappearedEffect
visualEffectView.effect = startEffect
viewPropertyAnimator = UIViewPropertyAnimator(duration: duration, curve: .linear) {
visualEffectView.effect = self.endEffect
}
viewPropertyAnimator.startAnimation()
return duration
}
}