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#if canImport(UIKit)
import UIKit.UIGestureRecognizerSubclass
import RxSwift
import RxCocoa
public class TouchDownGestureRecognizer: UIGestureRecognizer {
public override init(target: Any?, action: Selector?) {
super.init(target: target, action: action)
trigger
.flatMapFirst { [unowned self] _ -> Observable<Void> in
let trigger = Observable.just(())
guard self.state == .possible else {
return trigger
}
return trigger.delay(
.milliseconds(Int(self.minimumTouchDuration * 1000)),
scheduler: MainScheduler.instance
)
}
.subscribe(onNext: { [unowned self] _ in
self.touches = self._touches
})
.disposed(by: triggerDisposeBag)
}
public var minimumTouchDuration: TimeInterval = 0
/**
When set to `false`, it allows to bypass the touch ignoring mechanism in order to get absolutely all touch down events.
Defaults to `true`.
- note: See [ignore(_ touch: UITouch, for event: UIEvent)](https://developer.apple.com/documentation/uikit/uigesturerecognizer/1620010-ignore)
*/
public var isTouchIgnoringEnabled: Bool = true
@nonobjc public var touches: Set<UITouch> = [] {
didSet {
if touches.isEmpty {
if state == .possible {
state = .cancelled
} else {
state = .ended
}
} else {
if state == .possible {
state = .began
} else {
state = .changed
}
}
}
}
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
setTouches(from: event)
}
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
setTouches(from: event)
}
public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
setTouches(from: event)
}
public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesCancelled(touches, with: event)
setTouches(from: event)
}
private let triggerDisposeBag = DisposeBag()
private let trigger = PublishSubject<Void>()
private var _touches: Set<UITouch> = []
private func setTouches(from event: UIEvent) {
_touches = (event.allTouches ?? []).filter { touch in
[.began, .stationary, .moved].contains(touch.phase)
}
trigger.onNext(())
}
public override func reset() {
super.reset()
touches = []
}
public override func ignore(_ touch: UITouch, for event: UIEvent) {
guard isTouchIgnoringEnabled else {
return
}
super.ignore(touch, for: event)
}
}
public typealias TouchDownConfiguration = Configuration<TouchDownGestureRecognizer>
public typealias TouchDownControlEvent = ControlEvent<TouchDownGestureRecognizer>
public typealias TouchDownObservable = Observable<TouchDownGestureRecognizer>
extension Factory where Gesture == RxGestureRecognizer {
/**
Returns an `AnyFactory` for `TouchDownGestureRecognizer`
- parameter configuration: A closure that allows to fully configure the gesture recognizer
*/
public static func touchDown(configuration: TouchDownConfiguration? = nil) -> AnyFactory {
make(configuration: configuration).abstracted()
}
}
extension Reactive where Base: RxGestureView {
/**
Returns an observable `TouchDownGestureRecognizer` events sequence
- parameter configuration: A closure that allows to fully configure the gesture recognizer
*/
public func touchDownGesture(configuration: TouchDownConfiguration? = nil) -> TouchDownControlEvent {
gesture(make(configuration: configuration))
}
}
extension ObservableType where Element: TouchDownGestureRecognizer {
/**
Maps the observable `GestureRecognizer` events sequence to an observable sequence of force values.
*/
public func asTouches() -> Observable<Set<UITouch>> {
self.map { $0.touches }
}
}
#endif