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//
// NetworkReachabilityManager.swift
//
// Copyright (c) 2014-2018 Alamofire Software Foundation (http://alamofire.org/)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#if !os(watchOS)
import Foundation
import SystemConfiguration
/// The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
/// WiFi network interfaces.
///
/// Reachability can be used to determine background information about why a network operation failed, or to retry
/// network requests when a connection is established. It should not be used to prevent a user from initiating a network
/// request, as it's possible that an initial request may be required to establish reachability.
open class NetworkReachabilityManager {
/// Defines the various states of network reachability.
///
/// - unknown: It is unknown whether the network is reachable.
/// - notReachable: The network is not reachable.
/// - reachable: The network is reachable.
public enum NetworkReachabilityStatus {
case unknown
case notReachable
case reachable(ConnectionType)
}
/// Defines the various connection types detected by reachability flags.
///
/// - ethernetOrWiFi: The connection type is either over Ethernet or WiFi.
/// - wwan: The connection type is a WWAN connection.
public enum ConnectionType {
case ethernetOrWiFi
case wwan
}
/// A closure executed when the network reachability status changes. The closure takes a single argument: the
/// network reachability status.
public typealias Listener = (NetworkReachabilityStatus) -> Void
// MARK: - Properties
/// Whether the network is currently reachable.
open var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
/// Whether the network is currently reachable over the WWAN interface.
open var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
/// Whether the network is currently reachable over Ethernet or WiFi interface.
open var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
/// The current network reachability status.
open var networkReachabilityStatus: NetworkReachabilityStatus {
guard let flags = self.flags else { return .unknown }
return networkReachabilityStatusForFlags(flags)
}
/// The dispatch queue to execute the `listener` closure on.
open var listenerQueue: DispatchQueue = DispatchQueue.main
/// A closure executed when the network reachability status changes.
open var listener: Listener?
open var flags: SCNetworkReachabilityFlags? {
var flags = SCNetworkReachabilityFlags()
if SCNetworkReachabilityGetFlags(reachability, &flags) {
return flags
}
return nil
}
private let reachability: SCNetworkReachability
open var previousFlags: SCNetworkReachabilityFlags
// MARK: - Initialization
/// Creates a `NetworkReachabilityManager` instance with the specified host.
///
/// - parameter host: The host used to evaluate network reachability.
///
/// - returns: The new `NetworkReachabilityManager` instance.
public convenience init?(host: String) {
guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
self.init(reachability: reachability)
}
/// Creates a `NetworkReachabilityManager` instance that monitors the address 0.0.0.0.
///
/// Reachability treats the 0.0.0.0 address as a special token that causes it to monitor the general routing
/// status of the device, both IPv4 and IPv6.
///
/// - returns: The new `NetworkReachabilityManager` instance.
public convenience init?() {
var address = sockaddr_in()
address.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
address.sin_family = sa_family_t(AF_INET)
guard let reachability = withUnsafePointer(to: &address, { pointer in
return pointer.withMemoryRebound(to: sockaddr.self, capacity: MemoryLayout<sockaddr>.size) {
return SCNetworkReachabilityCreateWithAddress(nil, $0)
}
}) else { return nil }
self.init(reachability: reachability)
}
private init(reachability: SCNetworkReachability) {
self.reachability = reachability
self.previousFlags = SCNetworkReachabilityFlags()
}
deinit {
stopListening()
}
// MARK: - Listening
/// Starts listening for changes in network reachability status.
///
/// - returns: `true` if listening was started successfully, `false` otherwise.
@discardableResult
open func startListening() -> Bool {
var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
context.info = Unmanaged.passUnretained(self).toOpaque()
let callbackEnabled = SCNetworkReachabilitySetCallback(
reachability,
{ (_, flags, info) in
let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(info!).takeUnretainedValue()
reachability.notifyListener(flags)
},
&context
)
let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
listenerQueue.async {
self.previousFlags = SCNetworkReachabilityFlags()
self.notifyListener(self.flags ?? SCNetworkReachabilityFlags())
}
return callbackEnabled && queueEnabled
}
/// Stops listening for changes in network reachability status.
open func stopListening() {
SCNetworkReachabilitySetCallback(reachability, nil, nil)
SCNetworkReachabilitySetDispatchQueue(reachability, nil)
}
// MARK: - Internal - Listener Notification
func notifyListener(_ flags: SCNetworkReachabilityFlags) {
guard previousFlags != flags else { return }
previousFlags = flags
listener?(networkReachabilityStatusForFlags(flags))
}
// MARK: - Internal - Network Reachability Status
func networkReachabilityStatusForFlags(_ flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
guard isNetworkReachable(with: flags) else { return .notReachable }
var networkStatus: NetworkReachabilityStatus = .reachable(.ethernetOrWiFi)
#if os(iOS)
if flags.contains(.isWWAN) { networkStatus = .reachable(.wwan) }
#endif
return networkStatus
}
func isNetworkReachable(with flags: SCNetworkReachabilityFlags) -> Bool {
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
let canConnectAutomatically = flags.contains(.connectionOnDemand) || flags.contains(.connectionOnTraffic)
let canConnectWithoutUserInteraction = canConnectAutomatically && !flags.contains(.interventionRequired)
return isReachable && (!needsConnection || canConnectWithoutUserInteraction)
}
}
// MARK: -
extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {}
/// Returns whether the two network reachability status values are equal.
///
/// - parameter lhs: The left-hand side value to compare.
/// - parameter rhs: The right-hand side value to compare.
///
/// - returns: `true` if the two values are equal, `false` otherwise.
public func ==(
lhs: NetworkReachabilityManager.NetworkReachabilityStatus,
rhs: NetworkReachabilityManager.NetworkReachabilityStatus)
-> Bool
{
switch (lhs, rhs) {
case (.unknown, .unknown):
return true
case (.notReachable, .notReachable):
return true
case let (.reachable(lhsConnectionType), .reachable(rhsConnectionType)):
return lhsConnectionType == rhsConnectionType
default:
return false
}
}
#endif