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// Copyright (c) RxSwiftCommunity
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import RxSwift
import RxCocoa
import Dispatch
extension Reactive where Base: RxGestureView {
/**
Reactive wrapper for multiple view gesture recognizers.
It automatically attaches the gesture recognizers to the receiver view.
The value the `Observable` emits is the gesture recognizer itself.
rx.anyGesture can't error and is subscribed/observed on main scheduler.
- parameter factories: a `(Factory + state)` collection you want to use to create the `GestureRecognizers` to add and observe
- returns: a `ControlEvent<G>` that re-emit the gesture recognizer itself
*/
public func anyGesture(_ factories: (AnyFactory, when: RxGestureRecognizerState)...) -> ControlEvent<RxGestureRecognizer> {
let observables = factories.map { gesture, state in
self.gesture(gesture).when(state).asObservable() as Observable<RxGestureRecognizer>
}
let source = Observable.from(observables).merge()
return ControlEvent(events: source)
}
/**
Reactive wrapper for multiple view gesture recognizers.
It automatically attaches the gesture recognizers to the receiver view.
The value the `Observable` emits is the gesture recognizer itself.
rx.anyGesture can't error and is subscribed/observed on main scheduler.
- parameter factories: a `Factory` collection you want to use to create the `GestureRecognizers` to add and observe
- returns: a `ControlEvent<G>` that re-emit the gesture recognizer itself
*/
public func anyGesture(_ factories: AnyFactory...) -> ControlEvent<RxGestureRecognizer> {
let observables = factories.map { factory in
self.gesture(factory).asObservable() as Observable<RxGestureRecognizer>
}
let source = Observable.from(observables).merge()
return ControlEvent(events: source)
}
/**
Reactive wrapper for a single view gesture recognizer.
It automatically attaches the gesture recognizer to the receiver view.
The value the `Observable` emits is the gesture recognizer itself.
rx.gesture can't error and is subscribed/observed on main scheduler.
- parameter factory: a `Factory` you want to use to create the `GestureRecognizer` to add and observe
- returns: a `ControlEvent<G>` that re-emit the gesture recognizer itself
*/
public func gesture<G>(_ factory: Factory<G>) -> ControlEvent<G> {
self.gesture(factory.gesture)
}
/**
Reactive wrapper for a single view gesture recognizer.
It automatically attaches the gesture recognizer to the receiver view.
The value the `Observable` emits is the gesture recognizer itself.
rx.gesture can't error and is subscribed/observed on main scheduler.
- parameter gesture: a `GestureRecognizer` you want to add and observe
- returns: a `ControlEvent<G>` that re-emit the gesture recognizer itself
*/
public func gesture<G: RxGestureRecognizer>(_ gesture: G) -> ControlEvent<G> {
let source = Observable.deferred { [weak control = self.base] () -> Observable<G> in
MainScheduler.ensureExecutingOnScheduler()
guard let control = control else { return .empty() }
let genericGesture = gesture as RxGestureRecognizer
#if os(iOS)
control.isUserInteractionEnabled = true
#endif
control.addGestureRecognizer(gesture)
return genericGesture.rx.event
.compactMap { $0 as? G }
.startWith(gesture)
.do(onDispose: { [weak control, weak gesture] () in
guard let gesture = gesture else { return }
DispatchQueue.main.async {
control?.removeGestureRecognizer(gesture)
}
})
.take(until: control.rx.deallocated)
}
return ControlEvent(events: source)
}
}