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//
// Created by Erik Little on 10/18/17.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
// TODO Fix the types so that we aren't using concrete types
///
/// A manager for a socket.io connection.
///
/// A `SocketManagerSpec` is responsible for multiplexing multiple namespaces through a single `SocketEngineSpec`.
///
/// Example with `SocketManager`:
///
/// ```swift
/// let manager = SocketManager(socketURL: URL(string:"http://localhost:8080/")!)
/// let defaultNamespaceSocket = manager.defaultSocket
/// let swiftSocket = manager.socket(forNamespace: "/swift")
///
/// // defaultNamespaceSocket and swiftSocket both share a single connection to the server
/// ```
///
/// Sockets created through the manager are retained by the manager. So at the very least, a single strong reference
/// to the manager must be maintained to keep sockets alive.
///
/// To disconnect a socket and remove it from the manager, either call `SocketIOClient.disconnect()` on the socket,
/// or call one of the `disconnectSocket` methods on this class.
///
@objc
public protocol SocketManagerSpec : AnyObject, SocketEngineClient {
// MARK: Properties
/// Returns the socket associated with the default namespace ("/").
var defaultSocket: SocketIOClient { get }
/// The engine for this manager.
var engine: SocketEngineSpec? { get set }
/// If `true` then every time `connect` is called, a new engine will be created.
var forceNew: Bool { get set }
// TODO Per socket queues?
/// The queue that all interaction with the client should occur on. This is the queue that event handlers are
/// called on.
var handleQueue: DispatchQueue { get set }
/// The sockets in this manager indexed by namespace.
var nsps: [String: SocketIOClient] { get set }
/// If `true`, this manager will try and reconnect on any disconnects.
var reconnects: Bool { get set }
/// The minimum number of seconds to wait before attempting to reconnect.
var reconnectWait: Int { get set }
/// The maximum number of seconds to wait before attempting to reconnect.
var reconnectWaitMax: Int { get set }
/// The randomization factor for calculating reconnect jitter.
var randomizationFactor: Double { get set }
/// The URL of the socket.io server.
var socketURL: URL { get }
/// The status of this manager.
var status: SocketIOStatus { get }
// MARK: Methods
/// Connects the underlying transport.
func connect()
/// Connects a socket through this manager's engine.
///
/// - parameter socket: The socket who we should connect through this manager.
func connectSocket(_ socket: SocketIOClient)
/// Called when the manager has disconnected from socket.io.
///
/// - parameter reason: The reason for the disconnection.
func didDisconnect(reason: String)
/// Disconnects the manager and all associated sockets.
func disconnect()
/// Disconnects the given socket.
///
/// - parameter socket: The socket to disconnect.
func disconnectSocket(_ socket: SocketIOClient)
/// Disconnects the socket associated with `forNamespace`.
///
/// - parameter nsp: The namespace to disconnect from.
func disconnectSocket(forNamespace nsp: String)
/// Sends an event to the server on all namespaces in this manager.
///
/// - parameter event: The event to send.
/// - parameter items: The data to send with this event.
func emitAll(_ event: String, withItems items: [Any])
/// Tries to reconnect to the server.
///
/// This will cause a `disconnect` event to be emitted, as well as an `reconnectAttempt` event.
func reconnect()
/// Removes the socket from the manager's control.
/// After calling this method the socket should no longer be considered usable.
///
/// - parameter socket: The socket to remove.
/// - returns: The socket removed, if it was owned by the manager.
@discardableResult
func removeSocket(_ socket: SocketIOClient) -> SocketIOClient?
/// Returns a `SocketIOClient` for the given namespace. This socket shares a transport with the manager.
///
/// Calling multiple times returns the same socket.
///
/// Sockets created from this method are retained by the manager.
/// Call one of the `disconnectSocket` methods on the implementing class to remove the socket from manager control.
/// Or call `SocketIOClient.disconnect()` on the client.
///
/// - parameter nsp: The namespace for the socket.
/// - returns: A `SocketIOClient` for the given namespace.
func socket(forNamespace nsp: String) -> SocketIOClient
}