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145 lines
5.6 KiB
145 lines
5.6 KiB
//
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// Created by Erik Little on 10/18/17.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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import Foundation
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// TODO Fix the types so that we aren't using concrete types
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///
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/// A manager for a socket.io connection.
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///
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/// A `SocketManagerSpec` is responsible for multiplexing multiple namespaces through a single `SocketEngineSpec`.
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///
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/// Example with `SocketManager`:
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///
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/// ```swift
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/// let manager = SocketManager(socketURL: URL(string:"http://localhost:8080/")!)
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/// let defaultNamespaceSocket = manager.defaultSocket
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/// let swiftSocket = manager.socket(forNamespace: "/swift")
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///
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/// // defaultNamespaceSocket and swiftSocket both share a single connection to the server
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/// ```
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///
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/// Sockets created through the manager are retained by the manager. So at the very least, a single strong reference
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/// to the manager must be maintained to keep sockets alive.
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///
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/// To disconnect a socket and remove it from the manager, either call `SocketIOClient.disconnect()` on the socket,
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/// or call one of the `disconnectSocket` methods on this class.
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///
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@objc
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public protocol SocketManagerSpec : AnyObject, SocketEngineClient {
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// MARK: Properties
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/// Returns the socket associated with the default namespace ("/").
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var defaultSocket: SocketIOClient { get }
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/// The engine for this manager.
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var engine: SocketEngineSpec? { get set }
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/// If `true` then every time `connect` is called, a new engine will be created.
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var forceNew: Bool { get set }
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// TODO Per socket queues?
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/// The queue that all interaction with the client should occur on. This is the queue that event handlers are
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/// called on.
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var handleQueue: DispatchQueue { get set }
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/// The sockets in this manager indexed by namespace.
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var nsps: [String: SocketIOClient] { get set }
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/// If `true`, this manager will try and reconnect on any disconnects.
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var reconnects: Bool { get set }
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/// The minimum number of seconds to wait before attempting to reconnect.
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var reconnectWait: Int { get set }
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/// The maximum number of seconds to wait before attempting to reconnect.
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var reconnectWaitMax: Int { get set }
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/// The randomization factor for calculating reconnect jitter.
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var randomizationFactor: Double { get set }
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/// The URL of the socket.io server.
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var socketURL: URL { get }
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/// The status of this manager.
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var status: SocketIOStatus { get }
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// MARK: Methods
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/// Connects the underlying transport.
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func connect()
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/// Connects a socket through this manager's engine.
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///
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/// - parameter socket: The socket who we should connect through this manager.
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func connectSocket(_ socket: SocketIOClient)
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/// Called when the manager has disconnected from socket.io.
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///
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/// - parameter reason: The reason for the disconnection.
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func didDisconnect(reason: String)
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/// Disconnects the manager and all associated sockets.
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func disconnect()
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/// Disconnects the given socket.
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///
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/// - parameter socket: The socket to disconnect.
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func disconnectSocket(_ socket: SocketIOClient)
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/// Disconnects the socket associated with `forNamespace`.
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///
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/// - parameter nsp: The namespace to disconnect from.
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func disconnectSocket(forNamespace nsp: String)
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/// Sends an event to the server on all namespaces in this manager.
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///
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/// - parameter event: The event to send.
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/// - parameter items: The data to send with this event.
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func emitAll(_ event: String, withItems items: [Any])
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/// Tries to reconnect to the server.
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///
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/// This will cause a `disconnect` event to be emitted, as well as an `reconnectAttempt` event.
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func reconnect()
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/// Removes the socket from the manager's control.
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/// After calling this method the socket should no longer be considered usable.
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///
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/// - parameter socket: The socket to remove.
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/// - returns: The socket removed, if it was owned by the manager.
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@discardableResult
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func removeSocket(_ socket: SocketIOClient) -> SocketIOClient?
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/// Returns a `SocketIOClient` for the given namespace. This socket shares a transport with the manager.
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///
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/// Calling multiple times returns the same socket.
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///
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/// Sockets created from this method are retained by the manager.
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/// Call one of the `disconnectSocket` methods on the implementing class to remove the socket from manager control.
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/// Or call `SocketIOClient.disconnect()` on the client.
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///
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/// - parameter nsp: The namespace for the socket.
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/// - returns: A `SocketIOClient` for the given namespace.
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func socket(forNamespace nsp: String) -> SocketIOClient
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}
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