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//
// SocketIOStatus.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 8/14/15.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
/// Represents state of a manager or client.
@objc
public enum SocketIOStatus : Int, CustomStringConvertible {
// MARK: Cases
/// The client/manager has never been connected. Or the client has been reset.
case notConnected
/// The client/manager was once connected, but not anymore.
case disconnected
/// The client/manager is in the process of connecting.
case connecting
/// The client/manager is currently connected.
case connected
// MARK: Properties
/// - returns: True if this client/manager is connected/connecting to a server.
public var active: Bool {
return self == .connected || self == .connecting
}
public var description: String {
switch self {
case .connected: return "connected"
case .connecting: return "connecting"
case .disconnected: return "disconnected"
case .notConnected: return "notConnected"
}
}
}