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//
// Created by Erik Little on 10/14/17.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
///
/// A manager for a socket.io connection.
///
/// A `SocketManager` is responsible for multiplexing multiple namespaces through a single `SocketEngineSpec`.
///
/// Example:
///
/// ```swift
/// let manager = SocketManager(socketURL: URL(string:"http://localhost:8080/")!)
/// let defaultNamespaceSocket = manager.defaultSocket
/// let swiftSocket = manager.socket(forNamespace: "/swift")
///
/// // defaultNamespaceSocket and swiftSocket both share a single connection to the server
/// ```
///
/// Sockets created through the manager are retained by the manager. So at the very least, a single strong reference
/// to the manager must be maintained to keep sockets alive.
///
/// To disconnect a socket and remove it from the manager, either call `SocketIOClient.disconnect()` on the socket,
/// or call one of the `disconnectSocket` methods on this class.
///
/// **NOTE**: The manager is not thread/queue safe, all interaction with the manager should be done on the `handleQueue`
///
open class SocketManager: NSObject, SocketManagerSpec, SocketParsable, SocketDataBufferable, ConfigSettable {
private static let logType = "SocketManager"
// MARK: Properties
/// The socket associated with the default namespace ("/").
public var defaultSocket: SocketIOClient {
return socket(forNamespace: "/")
}
/// The URL of the socket.io server.
///
/// If changed after calling `init`, `forceNew` must be set to `true`, or it will only connect to the url set in the
/// init.
public let socketURL: URL
/// The configuration for this client.
///
/// **Some configs will not take affect until after a reconnect if set after calling a connect method**.
public var config: SocketIOClientConfiguration {
get {
return _config
}
set {
if status.active {
DefaultSocketLogger.Logger.log("Setting configs on active manager. Some configs may not be applied until reconnect",
type: SocketManager.logType)
}
setConfigs(newValue)
}
}
/// The engine for this manager.
public var engine: SocketEngineSpec?
/// If `true` then every time `connect` is called, a new engine will be created.
public var forceNew = false
/// The queue that all interaction with the client should occur on. This is the queue that event handlers are
/// called on.
///
/// **This should be a serial queue! Concurrent queues are not supported and might cause crashes and races**.
public var handleQueue = DispatchQueue.main
/// The sockets in this manager indexed by namespace.
public var nsps = [String: SocketIOClient]()
/// If `true`, this client will try and reconnect on any disconnects.
public var reconnects = true
/// The minimum number of seconds to wait before attempting to reconnect.
public var reconnectWait = 10
/// The maximum number of seconds to wait before attempting to reconnect.
public var reconnectWaitMax = 30
/// The randomization factor for calculating reconnect jitter.
public var randomizationFactor = 0.5
/// The status of this manager.
public private(set) var status: SocketIOStatus = .notConnected {
didSet {
switch status {
case .connected:
reconnecting = false
currentReconnectAttempt = 0
default:
break
}
}
}
public private(set) var version = SocketIOVersion.three
/// A list of packets that are waiting for binary data.
///
/// The way that socket.io works all data should be sent directly after each packet.
/// So this should ideally be an array of one packet waiting for data.
///
/// **This should not be modified directly.**
public var waitingPackets = [SocketPacket]()
private(set) var reconnectAttempts = -1
private var _config: SocketIOClientConfiguration
private var currentReconnectAttempt = 0
private var reconnecting = false
// MARK: Initializers
/// Type safe way to create a new SocketIOClient. `opts` can be omitted.
///
/// - parameter socketURL: The url of the socket.io server.
/// - parameter config: The config for this socket.
public init(socketURL: URL, config: SocketIOClientConfiguration = []) {
self._config = config
self.socketURL = socketURL
super.init()
setConfigs(_config)
}
/// Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
/// If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
///
/// - parameter socketURL: The url of the socket.io server.
/// - parameter config: The config for this socket.
@objc
public convenience init(socketURL: URL, config: [String: Any]?) {
self.init(socketURL: socketURL, config: config?.toSocketConfiguration() ?? [])
}
/// :nodoc:
deinit {
DefaultSocketLogger.Logger.log("Manager is being released", type: SocketManager.logType)
engine?.disconnect(reason: "Manager Deinit")
}
// MARK: Methods
private func addEngine() {
DefaultSocketLogger.Logger.log("Adding engine", type: SocketManager.logType)
engine?.engineQueue.sync {
self.engine?.client = nil
// Close old engine so it will not leak because of URLSession if in polling mode
self.engine?.disconnect(reason: "Adding new engine")
}
engine = SocketEngine(client: self, url: socketURL, config: config)
}
/// Connects the underlying transport and the default namespace socket.
///
/// Override if you wish to attach a custom `SocketEngineSpec`.
open func connect() {
guard !status.active else {
DefaultSocketLogger.Logger.log("Tried connecting an already active socket", type: SocketManager.logType)
return
}
if engine == nil || forceNew {
addEngine()
}
status = .connecting
engine?.connect()
}
/// Connects a socket through this manager's engine.
///
/// - parameter socket: The socket who we should connect through this manager.
/// - parameter withPayload: Optional payload to send on connect
open func connectSocket(_ socket: SocketIOClient, withPayload payload: [String: Any]? = nil) {
guard status == .connected else {
DefaultSocketLogger.Logger.log("Tried connecting socket when engine isn't open. Connecting",
type: SocketManager.logType)
connect()
return
}
var payloadStr = ""
if version.rawValue >= 3 && payload != nil,
let payloadData = try? JSONSerialization.data(withJSONObject: payload!, options: .fragmentsAllowed),
let jsonString = String(data: payloadData, encoding: .utf8) {
payloadStr = jsonString
}
engine?.send("0\(socket.nsp),\(payloadStr)", withData: [])
}
/// Called when the manager has disconnected from socket.io.
///
/// - parameter reason: The reason for the disconnection.
open func didDisconnect(reason: String) {
forAll {socket in
socket.didDisconnect(reason: reason)
}
}
/// Disconnects the manager and all associated sockets.
open func disconnect() {
DefaultSocketLogger.Logger.log("Manager closing", type: SocketManager.logType)
status = .disconnected
engine?.disconnect(reason: "Disconnect")
}
/// Disconnects the given socket.
///
/// This will remove the socket for the manager's control, and make the socket instance useless and ready for
/// releasing.
///
/// - parameter socket: The socket to disconnect.
open func disconnectSocket(_ socket: SocketIOClient) {
engine?.send("1\(socket.nsp),", withData: [])
socket.didDisconnect(reason: "Namespace leave")
}
/// Disconnects the socket associated with `forNamespace`.
///
/// This will remove the socket for the manager's control, and make the socket instance useless and ready for
/// releasing.
///
/// - parameter nsp: The namespace to disconnect from.
open func disconnectSocket(forNamespace nsp: String) {
guard let socket = nsps.removeValue(forKey: nsp) else {
DefaultSocketLogger.Logger.log("Could not find socket for \(nsp) to disconnect",
type: SocketManager.logType)
return
}
disconnectSocket(socket)
}
/// Sends a client event to all sockets in `nsps`
///
/// - parameter clientEvent: The event to emit.
open func emitAll(clientEvent event: SocketClientEvent, data: [Any]) {
forAll {socket in
socket.handleClientEvent(event, data: data)
}
}
/// Sends an event to the server on all namespaces in this manager.
///
/// - parameter event: The event to send.
/// - parameter items: The data to send with this event.
open func emitAll(_ event: String, _ items: SocketData...) {
guard let emitData = try? items.map({ try $0.socketRepresentation() }) else {
DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)",
type: SocketManager.logType)
return
}
forAll {socket in
socket.emit([event] + emitData)
}
}
/// Called when the engine closes.
///
/// - parameter reason: The reason that the engine closed.
open func engineDidClose(reason: String) {
handleQueue.async {
self._engineDidClose(reason: reason)
}
}
private func _engineDidClose(reason: String) {
waitingPackets.removeAll()
if status != .disconnected {
status = .notConnected
}
if status == .disconnected || !reconnects {
didDisconnect(reason: reason)
} else if !reconnecting {
reconnecting = true
tryReconnect(reason: reason)
}
}
/// Called when the engine errors.
///
/// - parameter reason: The reason the engine errored.
open func engineDidError(reason: String) {
handleQueue.async {
self._engineDidError(reason: reason)
}
}
private func _engineDidError(reason: String) {
DefaultSocketLogger.Logger.error("\(reason)", type: SocketManager.logType)
emitAll(clientEvent: .error, data: [reason])
}
/// Called when the engine opens.
///
/// - parameter reason: The reason the engine opened.
open func engineDidOpen(reason: String) {
handleQueue.async {
self._engineDidOpen(reason: reason)
}
}
private func _engineDidOpen(reason: String) {
DefaultSocketLogger.Logger.log("Engine opened \(reason)", type: SocketManager.logType)
status = .connected
if version.rawValue < 3 {
nsps["/"]?.didConnect(toNamespace: "/", payload: nil)
}
for (nsp, socket) in nsps where socket.status == .connecting {
if version.rawValue < 3 && nsp == "/" {
continue
}
connectSocket(socket, withPayload: socket.connectPayload)
}
}
/// Called when the engine receives a ping message.
open func engineDidReceivePing() {
handleQueue.async {
self._engineDidReceivePing()
}
}
private func _engineDidReceivePing() {
emitAll(clientEvent: .ping, data: [])
}
/// Called when the sends a ping to the server.
open func engineDidSendPing() {
handleQueue.async {
self._engineDidSendPing()
}
}
private func _engineDidSendPing() {
emitAll(clientEvent: .ping, data: [])
}
/// Called when the engine receives a pong message.
open func engineDidReceivePong() {
handleQueue.async {
self._engineDidReceivePong()
}
}
private func _engineDidReceivePong() {
emitAll(clientEvent: .pong, data: [])
}
/// Called when the sends a pong to the server.
open func engineDidSendPong() {
handleQueue.async {
self._engineDidSendPong()
}
}
private func _engineDidSendPong() {
emitAll(clientEvent: .pong, data: [])
}
private func forAll(do: (SocketIOClient) throws -> ()) rethrows {
for (_, socket) in nsps {
try `do`(socket)
}
}
/// Called when when upgrading the http connection to a websocket connection.
///
/// - parameter headers: The http headers.
open func engineDidWebsocketUpgrade(headers: [String: String]) {
handleQueue.async {
self._engineDidWebsocketUpgrade(headers: headers)
}
}
private func _engineDidWebsocketUpgrade(headers: [String: String]) {
emitAll(clientEvent: .websocketUpgrade, data: [headers])
}
/// Called when the engine has a message that must be parsed.
///
/// - parameter msg: The message that needs parsing.
open func parseEngineMessage(_ msg: String) {
handleQueue.async {
self._parseEngineMessage(msg)
}
}
private func _parseEngineMessage(_ msg: String) {
guard let packet = parseSocketMessage(msg) else { return }
guard !packet.type.isBinary else {
waitingPackets.append(packet)
return
}
nsps[packet.nsp]?.handlePacket(packet)
}
/// Called when the engine receives binary data.
///
/// - parameter data: The data the engine received.
open func parseEngineBinaryData(_ data: Data) {
handleQueue.async {
self._parseEngineBinaryData(data)
}
}
private func _parseEngineBinaryData(_ data: Data) {
guard let packet = parseBinaryData(data) else { return }
nsps[packet.nsp]?.handlePacket(packet)
}
/// Tries to reconnect to the server.
///
/// This will cause a `SocketClientEvent.reconnect` event to be emitted, as well as
/// `SocketClientEvent.reconnectAttempt` events.
open func reconnect() {
guard !reconnecting else { return }
engine?.disconnect(reason: "manual reconnect")
}
/// Removes the socket from the manager's control. One of the disconnect methods should be called before calling this
/// method.
///
/// After calling this method the socket should no longer be considered usable.
///
/// - parameter socket: The socket to remove.
/// - returns: The socket removed, if it was owned by the manager.
@discardableResult
open func removeSocket(_ socket: SocketIOClient) -> SocketIOClient? {
return nsps.removeValue(forKey: socket.nsp)
}
private func tryReconnect(reason: String) {
guard reconnecting else { return }
DefaultSocketLogger.Logger.log("Starting reconnect", type: SocketManager.logType)
// Set status to connecting and emit reconnect for all sockets
forAll {socket in
guard socket.status == .connected else { return }
socket.setReconnecting(reason: reason)
}
_tryReconnect()
}
private func _tryReconnect() {
guard reconnects && reconnecting && status != .disconnected else { return }
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts {
return didDisconnect(reason: "Reconnect Failed")
}
DefaultSocketLogger.Logger.log("Trying to reconnect", type: SocketManager.logType)
forAll {socket in
guard socket.status == .connecting else { return }
socket.handleClientEvent(.reconnectAttempt, data: [(reconnectAttempts - currentReconnectAttempt)])
}
currentReconnectAttempt += 1
connect()
let interval = reconnectInterval(attempts: currentReconnectAttempt)
DefaultSocketLogger.Logger.log("Scheduling reconnect in \(interval)s", type: SocketManager.logType)
handleQueue.asyncAfter(deadline: .now() + interval, execute: _tryReconnect)
}
func reconnectInterval(attempts: Int) -> Double {
// apply exponential factor
let backoffFactor = pow(1.5, attempts)
let interval = Double(reconnectWait) * Double(truncating: backoffFactor as NSNumber)
// add in a random factor smooth thundering herds
let rand = Double.random(in: 0 ..< 1)
let randomFactor = rand * randomizationFactor * Double(truncating: interval as NSNumber)
// add in random factor, and clamp to min and max values
let combined = interval + randomFactor
return Double(fmax(Double(reconnectWait), fmin(combined, Double(reconnectWaitMax))))
}
/// Sets manager specific configs.
///
/// parameter config: The configs that should be set.
open func setConfigs(_ config: SocketIOClientConfiguration) {
for option in config {
switch option {
case let .forceNew(new):
forceNew = new
case let .handleQueue(queue):
handleQueue = queue
case let .reconnects(reconnects):
self.reconnects = reconnects
case let .reconnectAttempts(attempts):
reconnectAttempts = attempts
case let .reconnectWait(wait):
reconnectWait = abs(wait)
case let .reconnectWaitMax(wait):
reconnectWaitMax = abs(wait)
case let .randomizationFactor(factor):
randomizationFactor = factor
case let .log(log):
DefaultSocketLogger.Logger.log = log
case let .logger(logger):
DefaultSocketLogger.Logger = logger
case let .version(num):
version = num
case _:
continue
}
}
_config = config
if socketURL.absoluteString.hasPrefix("https://") {
_config.insert(.secure(true))
}
_config.insert(.path("/socket.io/"), replacing: false)
// If `ConfigSettable` & `SocketEngineSpec`, update its configs.
if var settableEngine = engine as? ConfigSettable & SocketEngineSpec {
settableEngine.engineQueue.sync {
settableEngine.setConfigs(self._config)
}
engine = settableEngine
}
}
/// Returns a `SocketIOClient` for the given namespace. This socket shares a transport with the manager.
///
/// Calling multiple times returns the same socket.
///
/// Sockets created from this method are retained by the manager.
/// Call one of the `disconnectSocket` methods on this class to remove the socket from manager control.
/// Or call `SocketIOClient.disconnect()` on the client.
///
/// - parameter nsp: The namespace for the socket.
/// - returns: A `SocketIOClient` for the given namespace.
open func socket(forNamespace nsp: String) -> SocketIOClient {
assert(nsp.hasPrefix("/"), "forNamespace must have a leading /")
if let socket = nsps[nsp] {
return socket
}
let client = SocketIOClient(manager: self, nsp: nsp)
nsps[nsp] = client
return client
}
// Test properties
func setTestStatus(_ status: SocketIOStatus) {
self.status = status
}
}