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71 lines
2.2 KiB
71 lines
2.2 KiB
// The MIT License (MIT)
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//
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// Copyright (c) 2016 Luke Zhao <me@lkzhao.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import UIKit
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internal class HeroAnimatorViewContext {
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weak var animator: HeroAnimator?
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let snapshot: UIView
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let appearing: Bool
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var targetState: HeroTargetState
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var duration: TimeInterval = 0
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// computed
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var currentTime: TimeInterval {
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return snapshot.layer.convertTime(CACurrentMediaTime(), from: nil)
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}
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var container: UIView? {
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return animator?.hero.context.container
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}
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class func canAnimate(view: UIView, state: HeroTargetState, appearing: Bool) -> Bool {
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return false
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}
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func apply(state: HeroTargetState) {
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}
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func changeTarget(state: HeroTargetState, isDestination: Bool) {
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}
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func resume(timePassed: TimeInterval, reverse: Bool) -> TimeInterval {
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return 0
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}
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func seek(timePassed: TimeInterval) {
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}
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func clean() {
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animator = nil
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}
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func startAnimations() -> TimeInterval {
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return 0
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}
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required init(animator: HeroAnimator, snapshot: UIView, targetState: HeroTargetState, appearing: Bool) {
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self.animator = animator
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self.snapshot = snapshot
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self.targetState = targetState
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self.appearing = appearing
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}
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}
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