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112 lines
3.5 KiB
112 lines
3.5 KiB
// Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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import FBSDKShareKit
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extension GameRequest {
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/// A dialog for sending game requests.
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public final class Dialog {
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fileprivate let sdkDialog: FBSDKGameRequestDialog
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fileprivate let sdkDelegate: SDKDelegate
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/// The content for the game request.
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public let request: GameRequest
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/// The completion handler to be invoked upon completion of the request.
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public var completion: ((Result) -> Void)? {
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didSet {
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sdkDelegate.completion = completion
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}
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}
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/// Specifies whether frictionless requests are enabled.
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public var frictionlessRequestsEnabled: Bool {
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get {
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return sdkDialog.frictionlessRequestsEnabled
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}
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set {
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sdkDialog.frictionlessRequestsEnabled = false
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}
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}
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/**
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Create a game request dialog with a given request.
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- parameter request: The game request to send.
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*/
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public init(request: GameRequest) {
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self.request = request
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sdkDialog = FBSDKGameRequestDialog()
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sdkDelegate = SDKDelegate()
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sdkDelegate.setupAsDelegateFor(sdkDialog)
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sdkDialog.content = request.sdkContentRepresentation
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}
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/**
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Begins the game request from the receiver.
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- throws: If the dialog fails to be presented.
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*/
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public func show() throws {
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var error: Error?
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let completionHandler = sdkDelegate.completion
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sdkDelegate.completion = {
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if case .failed(let resultError) = $0 {
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error = resultError
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}
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}
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sdkDialog.show()
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sdkDelegate.completion = completionHandler
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if let error = error {
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throw error
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}
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}
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/**
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Validates the content on the receiver.
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- throws: If an error occurs during validation.
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*/
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public func validate() throws {
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return try sdkDialog.validate()
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}
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}
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}
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extension GameRequest.Dialog {
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/**
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Convenience method to build and show a game request dialog.
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- parameter request: The request to send.
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- parameter completion: The completion handler to be invoked upon completion of the request.
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- returns: The dialog instance that has been shown.
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- throws: If the dialog fails to be presented.
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*/
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@discardableResult
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public static func show(_ request: GameRequest, completion: ((GameRequest.Result) -> Void)?) throws -> Self {
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let dialog = self.init(request: request)
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dialog.completion = completion
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try dialog.show()
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return dialog
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}
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}
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