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// Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
//
// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
// copy, modify, and distribute this software in source code or binary form for use
// in connection with the web services and APIs provided by Facebook.
//
// As with any software that integrates with the Facebook platform, your use of
// this software is subject to the Facebook Developer Principles and Policies
// [http://developers.facebook.com/policy/]. This copyright notice shall be
// included in all copies or substantial portions of the software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import Foundation
import FBSDKShareKit
@testable import FacebookCore
extension GameRequest {
internal class SDKDelegate: NSObject, FBSDKGameRequestDialogDelegate {
var completion: ((Result) -> Void)?
func gameRequestDialog(_ gameRequestDialog: FBSDKGameRequestDialog?, didCompleteWithResults results: [AnyHashable: Any]?) {
let result: Result = .success(results?.keyValueFlatMap { ($0 as? String, $1 as? String) } ?? [:])
completion?(result)
}
func gameRequestDialog(_ gameRequestDialog: FBSDKGameRequestDialog?, didFailWithError error: Error) {
completion?(.failed(error))
}
func gameRequestDialogDidCancel(_ gameRequestDialog: FBSDKGameRequestDialog?) {
completion?(.cancelled)
}
func setupAsDelegateFor(_ dialog: FBSDKGameRequestDialog) {
// We need for the connection to retain us,
// so we can stick around and keep calling into handlers,
// as long as the connection is alive/sending messages.
objc_setAssociatedObject(dialog, Unmanaged.passUnretained(self).toOpaque(), self, .OBJC_ASSOCIATION_RETAIN)
dialog.delegate = self
}
}
}