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//
// SocketEngineWebsocket.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 1/15/16.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
import Starscream
/// Protocol that is used to implement socket.io WebSocket support
public protocol SocketEngineWebsocket: SocketEngineSpec {
// MARK: Properties
/// Whether or not the ws is connected
var wsConnected: Bool { get }
// MARK: Methods
/// Sends an engine.io message through the WebSocket transport.
///
/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
///
/// - parameter message: The message to send.
/// - parameter withType: The type of message to send.
/// - parameter withData: The data associated with this message.
/// - parameter completion: Callback called on transport write completion.
func sendWebSocketMessage(_ str: String,
withType type: SocketEnginePacketType,
withData datas: [Data],
completion: (() -> ())?)
}
// WebSocket methods
extension SocketEngineWebsocket {
func probeWebSocket() {
if wsConnected {
sendWebSocketMessage("probe", withType: .ping, withData: [], completion: nil)
}
}
/// Sends an engine.io message through the WebSocket transport.
///
/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
///
/// - parameter message: The message to send.
/// - parameter withType: The type of message to send.
/// - parameter withData: The data associated with this message.
/// - parameter completion: Callback called on transport write completion.
public func sendWebSocketMessage(_ str: String,
withType type: SocketEnginePacketType,
withData data: [Data],
completion: (() -> ())?
) {
DefaultSocketLogger.Logger.log("Sending ws: \(str) as type: \(type.rawValue)", type: "SocketEngineWebSocket")
ws?.write(string: "\(type.rawValue)\(str)")
for item in data {
if case let .left(bin) = createBinaryDataForSend(using: item) {
ws?.write(data: bin, completion: completion)
}
}
if data.count == 0 {
completion?()
}
}
}